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Clan DoM



Weapons



Assault Rifle

Primary
A rapid-fire machinegun,  persision is not this weapons strong point and is rather weak.

Secondary
Fires a grenade with an unpredictable path.

Respawn Rate
27.5 seconds

Note:
You can weild a second Assault Rifle.

Primary Damage: 7
Secondary Damage: 68-69



Bio Rifle

Primary Fire
Single glob of bio fired.

Secondary Fire
Charged up glob of goo fired.

Respawn Rate
27.5 seconds

Primary Damage: 35 per (direct) hit.
Secondary Damage: Up to 200 per (direct) hit.




Flak Cannon

Primary Fire
9 fast moving projectiles that spread in a shotgun-like pattern.

Secondary Fire
Grenade type projectile that follows a downward arc and explodes on contact, releasing shards from the point of impact in all directions and dealing splash damage.

Respawn Rate
27.5 seconds

Primary Damage: 117 (full hit).
Secondary Damage: 76-164 (highly random).



Lightning Gun

Primary Fire
Slow-firing hit-scan lighting beam.

Secondary Fire
Zoom.

Respawn Rate
27.5 seconds

Note
Head shots deal double damage.

Primary Damage: 70 per hit.
Secondary Damage: N/A.



Link Gun

Primary Fire
Plasma cells that deal high damage.

Secondary Fire
A semi-straight, more or less ondulating stream of plasma. Also allows "linking up" to teammates, doubling their damage.

Respawn Rate
27.5 seconds

Primary Damage: 30 per cell.
Secondary Damage: 9 per cell.



Mini Gun

Primary Fire
Fast-firing instant-hit bullets that deal moderate amounts of damage that quickly add up.

Secondary Fire
Slower-firing instant-hit bullets that deal higher amounts of damage, yet fire slower and seem weaker.

Respawn Rate
27.5 seconds

Primary Damage: 7-8 per bullet.
Secondary Damage: 14 per bullet.



Shock Rifle

Primary Fire
Fires a  hit-scan projectile, with a rapid rate of fire.

Secondary Fire
Launches a shock core that deals splash damage.

Respawn Rate
27.5 seconds
 
Note
The use of the primary fire on a shock core will perform a "shock-combo" dealing aprox 200 damage, depending on proximity.

Primary Damage: 45 per hit.
Secondary Damage: 5 to 45 damage, depending on proximity.



Sniper Rifle

Primary Fire
Single slow-firing instant-hit bullet.

Secondary Fire
Zoom.

Respawn Rate
27.5 seconds

Note
Head shots deal double damage.

Primary Damage: 60 per hit.
Secondary Damage: N/A.



Rocket Launcher

Primary Fire
Single rocket that flies straight and explodes on impact, providing splash damage.

Secondary Fire
Loads a salvo of three rockets and fires them either in a straight horizontal line or in a tight spiral (press primary fire while the rockets are loading).

Respawn Rate
27.5 seconds

Primary Damage: 80-88 (direct hit).
Secondary Damage: N/A.


Weapons (Other)


Super Shield

Pick up
+100 Armor

Respawn Rate
55 Seconds

Note

This items usefulness is unparalleled to any other in the game. For example you take the super shield as soon as you spawn you have 100 Health + 100 Shied that's 100 more points of damage you can take then your opponent meaning he has to work twice as hard to kill you.



Keg-O-Health

Pick up
+100 Health

Respawn Rate
55 Seconds

Note
This item is a great pick up but in my opinion not as powerful as the super shield it just does not feel like 200 Health, 100 health along with 100 shield seems to last a lot longer then it.