UNIT EXPERIENCE IN WORLD CONQUEST


Most units in World Conquest will maintain an experience rating. The main effect of this experience rating is to augment their individual ToHit% ratings. These ratings are Green, Trained, Veteran, Crack, and Elite and are noted on the Unit Report as G, T, V, C, or E, respectively. Normally, these units, when built, will have a Green experience rating. When a unit that keeps track of endurance is built, it will start out as Green quality. The effect of a units experience level on its ToHit% is detailed in the following chart:

Green........-10% ToHit

Trained...... +0% ToHit

Veteran...... +5% ToHit

Crack........+10% ToHit

Elite........+20% ToHit

A unit gains experience points as a result of combat. Whenever a unit scores a hit against an enemy unit in combat, it will gain 1 experience point. At the moment its experience point total pushes it into the next higher experience level, it will immediately fight according to its new experience rating. Bombers will also gain 1 experience point for every bomb load that hits.


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Last edited on 3/7/95

The author, Bill Rapp, can be reached at: conquest@dnai.com