TERRAIN EFFECTS IN WORLD CONQUEST


There are 10 different types of terrain in World Conquest. The following are general rules for the various terrain types.

   CLEAR - Naval units may not enter clear squares.

MOUNTAINS - Aircraft and Naval units may not enter mountains.

- Some units lose an additional 10 END when entering mountain squares.

- When combat occurs in a mountain square, all units, have their ToHit% reduced by 20.

- When any ground unit ends its turn on a mountain, it will explore and accurately identify enemy units one square further away (i.e. a within 2 squares, rather than just adjacent.)

FORESTS - Naval units may not enter forests.

- There is no endurance penalty for entering forests.

- When combat occurs in a forest square, all units, have their ToHit% reduced by 20.

- When any stack of units end their turn in a forest, there is a 75% chance that they will not appear on an enemy player's spotting report as "Enemy Activity". They will still be spotted normally by units that can see them directly.

DESERTS - Naval units may not enter deserts.

- When combat occurs in a desert square, all units, have their ToHit% increased by 10.

- Infantry-type units (INF, SPF, PAR, & MEC) have their endurance- per-square cost increased to 3 for each desert square they enter.

BEACHES - Submarines, Destroyers, Cruisers, Aircraft Carriers, and Battleships may not enter beaches.

- PT Boats and Transports may enter Beaches. By being unloaded onto a beach, the units on board do not run the risk of being pinned and suffering endurance penalties.

JUNGLES - TNK, ART, AAG, MEC, CAV, & Naval units (except PT Boats) may not enter jungles.

- PT Boats may enter Jungles at a cost of 3 END. There is no endurance penalty for other units entering Jungles.

- Aircraft units have their ToHit rating halved when shooting at ground units in Jungle squares.

- When combat occurs in a Jungle square, all other units, have their ToHit% reduced by 20.

- When any stack of units end their turn in a jungle, there is a 90% chance that they will not appear on an enemy player's spotting report as "Enemy Activity". They will still be spotted normally by units that can see them directly.

RIVER - Most ground units lose an additional 10 Endurance when entering river squares.

- When combat occurs in a river square, all units, have their ToHit% reduced by 10.

- All units may enter Rivers. It is assumed that they have sufficient water for naval units as well as enough land for movement of ground units.

PRODUCTION CENTERS - All units may enter these squares.

- Any unit ending its turn in a Production Center has its endurance increased back to its maximum.

- When combat occurs in Production Center, the first hit inflicted by an attacker will be absorbed.

OCEANS - Ground units may not enter ocean squares.

Return to the OVERVIEWof World Conquest.

Last edited on 4/19/95

The author, Bill Rapp, can be reached at: conquest@dnai.com