THE UNITS OF WORLD CONQUEST


Presented below is a chart showing the primary attributes of the different unit types in World Conquest. Each of the units listed below will have ratings in the following categories: Hits (the number of hits of damage the unit can take), Moves (the number of phases it normally moves in each turn), ToHit (a percentage reflecting the units ability to hit a target), Steps (the number of build steps required to build that unit), End (the maximum amount of endurance the unit can have), Phases (when a unit is normally scheduled to move), Explore (the exploration rating of the unit), Extra? (if the unit can take extra moves), Early? (if the unit can take Early Moves), SR? (if the unit can be Strategically Redeployed), and Cat? (the units Catagory of Fire).

Asterisks indicate a special ability explained in the rules.

UNIT STATISTICS CHART

#  Name Hits Moves ToHit  B.Steps  End     Phases     Expl Extra Early SR? Cat
1   INF   1    1     50%      2    100  -  -  x  -  -   2    Y    Y    Y   3
2   SPF   1    1     50%      3    50   -  -  x  -  -   2    Y    Y    Y   3
3   PAR   1    2     70%      6    50   x  -  -  -  x   2    N    Y    Y   *
4   MIL   1    1     25%      1    50   -  -  x  -  -   1    N    N    Y   3

5 TNK 1 2 75% 4 100 - x - x - 2 Y Y Y 3

6 ART 1 1 75% 5 50 - - x - - 2 Y Y Y 1

7 AAG 1 1 50% 4 50 - - x - - 2 Y Y Y *

8 TRK 1 2 0% 2 30 - x - x - 0 Y Y Y -

9 RTR 1 4 0% 6 50 x x x x x 1 N N Y* -

10 FTR 1 3 75% 5 25 x - x - x 2 Y Y N 2

11 ASW 1 3 20%* 5 25 x - x - x 2 Y Y N *

12 CGO 1 3 0% 4 30 x - x - x 1 N Y N -

13 RCN 1 2 0% 4 30 - x - x - 3 Y Y N -

14 BMR 3 3 10% 6 40 x - x - x 2 Y Y N 3

15 PTB 1 4 30% 3 20 x x - x x 2 Y Y N 3

16 TRN 2 3 0% 6 50 x - x - x 2 N N N -

17 SUB 1 3 50%* 6 40 x - x - x 2 Y Y N 2

18 DES 2 3 50%* 6 50 x - x - x 2 Y Y N 3

19 CRU 3 3 2x70% 12 50 x - x - x 2 Y Y N 2

20 CAR 3 3 2x75%* 10 100 x - x - x 2 Y Y N *

21 BAT 5 3 3x85% 20 50 x - x - x 2 Y Y N 1

22 MIN 1 0 10% 3 N/A - - - - - 0 N N Y 3

23 SWP 1 2 0%* 5 50 - x - x - 2 Y Y Y 3

24 RKT 1 * * 6 N/A - - - - - 0 N N Y 1

25 LDR 1 3 0% 4 Unlimx - x - x 1 N Y Y -

26 SPY 1 2 0% 3 Unlim- x - x - 0 N Y Y -

27 FOR * 0 0% 2 20 - - - - - 0 N N Y -

28 AIR * 0 0% 5 100 - - - - - 0 N N Y -

29 MEC 3 2 3x50% N/A 100 - x - x - 2 Y Y N 2

30 CAV 3 2 3x75% N/A 100 - x - x - 2 Y Y N 2


Return to the OVERVIEWof World Conquest.

Last edited on 4/19/95

The author, Bill Rapp, can be reached at: conquest@dnai.com