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Color/Drink Machine

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Picture of drink mixer
Screenshot from Creatures 2, which is © 1998 CyberLife

Much of this information is provided courtesy of Slink at Slink's Burrow Online (Creatures-related material now removed from site).

This refers to the "color machine"/"drink mixer" found in Creatures 2, in the room past the giant Shee statue. It has 4 tubes, in green, red, blue, and yellow, on a panel, and on a round vat there is a nozzle with a small wheel above it. Many silvery flasks can be found nearby.

On pg. 141 of Official Creatures 2 Strategies and Secrets, it's called a "chemical concoction machine". Players are told they can learn to mix medicines with it, and in fact are encouraged, "Get a Norn to drink this liquid and watch what happens! You can use the Science Kit to monitor which chemicals get ingested."

This is a potentially very dangerous machine, as the only chemicals listed below that aren't possibly negative for your norns are starch, fat, protein, prostaglandins, Vitamin E, Vitamin C, EDTA, sodium thiosulfate, Dehydrogenase, water, and "NONE" (in other words, no chemical is dispensed). To find out what some of these chemicals do, consult the C2 chemicals list at The Palace of the Evil Shee.

The first number in front of each chemical refer to how many times you must click the tube or valve in order to dispense that particular chemical. It will not also dispense everything before that chemical in "line", so if you click the green valve seven times, there will only be sleepiness chemical in the flask. Chemicals are dispensed in a concentration of 50. The second number in front of each chemical is its chemical number in the game; this is not important to the player for operating the machine. To put the selected chemical or chemicals into the cup, click the little wheel over the nozzle on the spherical vat; the cup will fill and begin to wobble. You can now dispense additional chemicals into it if you wish.

1st column = green
0 = 0 = NONE
1 = 1 = Pain
2 = 2 = NFP
3 = 3 = Hunger
4 = 4 = Coldness
5 = 5 = Hotness
6 = 6 = Tiredness
7 = 7 = Sleepiness
8 = 8 = Loneliness
9 = 9 = Crowdedness
10 = 10 = Fear
2nd column = red
0 = 0 = NONE
1 = 11 = Boredom
2 = 12 = Anger
3 = 13 = Sex Drive
4 = 14 = Injury
5 = 15 = Suffocation
6 = 16 = Thirst
7 = 17 = Stress
8 = 55 = conASH
9 = 56 = decASH1
10 = 59 = decASH2
3rd column = blue
0 = 0 = NONE
1 = 73 = Starch
2 = 74 = Fat
3 = 79 = Protein
4 = 97 = Water
5 = 143 = Belladonna
6 = 144 = Geddonase
7 = 145 = Glycotoxin
8 = 150 = Vitamin E
9 = 151 = Vitamin C
10 = 170 = Alcohol
4th column = yellow
0 = 0 = NONE
1 = 232 = Histamine A
2 = 233 = Histamine B
3 = 234 = Sleep Toxin
4 = 235 = Fever Toxin
5 = 153 = Insulin Shots
6 = 154 = Glycogen Synthetase
7 = 155 = Dehydrogenase
8 = 156 = Prostaglandin
9 = 157 = EDTA
10 = 158 = sodium thiosulfate

Below are object codes that Slink provided. If you don't know what this means, don't worry, it's not important for just playing the game.

MIXER = 3 10 12
VALVE = 2 1 50
NOZZLE = 2 1 49
FLASK = 2 7 3

Each MIXER color has 10 clicks. Each setting gets translated by the VALVE routine. This is transferred to the FLASK by the NOZZLE.

Last updated Jan. 25, 1999.

You may put this information (but not the HTML of it, or the picture above) on other websites as long as you credit Slink for it.

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Legal info: These COBs, other files, and images are all © their respective creators. I am distributing them through explicit permission only. If you would like to post them on webpages or Usenet, or even just put an image up on your webpage, contact their creators and ask first. Do not link directly to any of them as an alternative to putting them on your own server. If you have problems with a file, contact the creator of it; I have given contact information for each. Green page decoration graphics are courtesy of Windy's Fashionable Page Designs, except for the base green rectangular button design, which is from Bimsan's Free Web Graphics.

Last updated April 7, 1999