Objective:
- This image was generated using a ray tracer (POV-Ray)
for an introduction to graphics couse at DePaul University.
- The assignment was to model a backgammon set in a
"dramatic" moment.
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Analysis:
- Not being a backgammon player, I went online and found
pictures of several sets to use as a guide.
- The "dramatic" part was the real puzzle for
this assignment, since the instructor refused to elaborate
on what that meant. I went online and found photographs
of backgammon boards from a championship match and based
the location of the pieces on that. Ultimately, I lost
points for not creating enough "drama" in the
scene, which I later learned can be accomplished by placing
the camera beneath pieces or dice. I actually did experiment
with that, but so little of the board was visible that
I decided to pan out for a better view.
- The main "board" was made by creating a box
and insecting it with a slightly smaller box to create
the raised edges. The triangular board is actually a texture
map I created in Photoshop and then wrapped around a plane
and inserted inside each box.
- The hinges were actually quite complex, and in retrospect,
it took far too long to make them given the fact that
few details are visible on them in the final scene. They
were added via a "Union" command to the two
halves of the board.
- The backgammon pieces are simply short, red and white
cylinders. The grader took off points for not adding an
interesting texture to them. I actually tried this, but
the detail was hardly visible from such a wide angle.
- The Dice are simply a cube intersected with a slightly
smaller sphere (to give them rounded edges) and then several
tiny spheres positioned to create impressions representing
each number.
- The "Cubing" die is a cube with a texture
map stretched over it. The texture map was created in
photoshop and had to be redone several times because of
the way it wraps (basically, the numbers on each die face
had to be reversed and inverted to get them to look right
when applied to the cube.
- The survace is simply a green plane with a default POV-Ray
pattern applied.
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