3-D Models > Mordor

Objective:
  • This image was generated using a ray tracer (POV-Ray) for an introduction to graphics couse at DePaul University.
  • The assignment was to use a height-map to model a "natural" scene.
Analysis:
  • The movie "Return of the King" was being heavily promoted around the time of the assignment, so I decided to model a scene from Tolkein's Middle Earth. I chose to model the land of Mordor because it is a barren place, devoid of trees; this would allow me to use the POV-Ray camera to zoom in fairly close without giving away the fact that any added vegetation was really just a green color map.
  • The height map was drawn using photoshop. I started with a shade of black to form the ground plane and a slightly darker shade to create the sea. I then began adding high-transparency white dots to slowly raise the mountain peeks until I got them the way I wanted them.
  • Next, I applied a color map to make the Sea black, the land and mountains grey and the mountain peaks white with snowcaps.
  • Using "stock" code that comes with POV-Ray, I added a sky plane over the height map and turned the sky red in order to make the scene more menacing.
  • I added a "crackel" pattern to the land to give the appearance of broken, rocky terrain, but it never seemed quite right even after several adjustments.
  • The Sea layer was given a slight reflective property to add to the illusion of water.
  • The "focus" of the peak is The Orodruin (Mount Doom) to which I applied a red spotlight, hoping to bring it out. Unfortunately, I couldn't think of way to mask the "snowcaps" that were applied to it using the color map. In retrospect, I think I could have applied a second color map at that exact spot, or perhaps a "Volcano" texture.