Design Projects > Tea

 

Objective:

Use a customized shader to create a doyle using an opacity map and place it in an appropriate setting.

Analysis:
  • This project was an assignment for an advanced rendering course at DePaul University.
  • The doyle was created using a customized shader with opacity and bump maps (the "holes" in the doyle are not geometry; the shader cut them using the opacity map).
  • The "doyle" was created using a customized shader with opacity and bump maps (the "holes" in the doyle are not geometry; the shader cut them using the opacity map).
  • A simple wood shader created the table texture and a carpet shader created the "bumps" in the carpet. The Teapots are simple teapot primative objects exported from 3DSMax to rib code.