Objective:
Use a customized shader to create a doyle using an opacity map
and place it in an appropriate setting. |
Analysis:
- This project was an assignment for an advanced rendering
course at DePaul University.
- The doyle was created using a customized shader with opacity
and bump maps (the "holes" in the doyle are not geometry; the shader
cut them using the opacity map).
- The "doyle" was created using a customized shader with opacity
and bump maps (the "holes" in the doyle are not geometry; the shader
cut them using the opacity map).
- A simple wood shader created the table texture and a carpet shader
created the "bumps" in the carpet. The Teapots are simple teapot primative
objects exported from 3DSMax to rib code.
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