Objective:
- This image was generated using a ray tracer (POV-Ray)
for an introduction to graphics couse at DePaul University.
- The instructor asked us to use a height map to model
a seasonal scene in POV-Ray. We were required to incorporate
at least two thematic elements in addition to the height
map.
|
Analysis:
- A height map was used to generate the mountains, the
land and the lake. A "sky" plane was also added
over the height map.
- A color map was then applied to the height map at the
appropriate altitudes to create blue water, white snow,
grey mountains and white snowcaps.
- A "wave" function was applied to the "snow"
layer to create the appearance of drifted snow.
- A slight reflection was added to the lake to subtly
reflect the mountains.
- The trees were created using random, recursively-built
cylinders. A brown wood texture was applied to the trunk
and branches, while a green and white color map was then
applied to the individual needles. The tree was definitely
the most difficlut and time-consuming piece of the project.
- Finally, 10,000 tiny, randomly-generated white spheres
were added to simulate snowfall.
|