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rec.arts.comics.miscRAC/RACM FAQPart 6: Misc. Comic Book Questions
by Carl Henderson carl.henderson@airmail.net Based on original FAQs by Francis Uy, Tom Galloway, Paul Estin, et al. 6-1: WHERE CAN I FIND A COMIC BOOK STORE NEAR ME? The easiest and quickest way to find a comic book store is by using Diamond's Comic Shop Locator Service. This free service is sponsored by Diamond Comics (the largest direct market comic distributor) along with several major publishers. Just call their toll-free number (1-888-COMIC-BOOK) for the location of comic stores in your area (as long as you are in the US or Canada). Or you can access the Comic Shop Locator Service on the web at: http://www.diamondcomics.com/csls/ One note about Diamond's Comic Shop Locator Service. While the service is free to the users, comic shops must pay a fee to be listed (normally $100.00 per year--often discounted). This means that not all comic shops will choose to be listed. Just because a shop doesn't show up on Diamond's Comic Shop Locator Service, doesn't mean it isn't around anymore. The Long Box comics database also offers a comic book store database. It allows you to browse by city or search by zip code: http://www.longbox.com/ Another good source for information on comic book stores is the Master List of Comic Book & Trading Card Stores. This list offers links to many of the stores that have websites. It also lets you see all the stores in a city, rather than just the three nearest to you (as is the case with the Comic Shop Locator Service). The only major downside of the "The Master List" is that it is a bit hard to read (small green on black type). http://www.the-master-list.com/ Indy Magazine's "Indy Friendly Stores" list is another good resource. It only lists stores that "make a concerted effort to stock good alternative comics and go out of their way to push quality new indy titles." http://www.indyworld.com/comics/stores.html Of course, you can always look under "Comics" in one of your local Yellow Pages directories... 6-2: WHAT IF THERE IS NO COMIC BOOK STORE NEAR ME? Then try one of the many mail order comic book subscription services. These companies usually offer everything solicited in PREVIEWS (and usually at a substantial discount). There are dozens of stores offering such a service out there; a search for "comic book subscription services" and "mail order" on any major search engine should turn up quite a few. Or check out some of the links in "The Master List" or Indy Magazine's list of "Indy Friendly Stores" (see section 6-1). Below are some of the larger and more well known companies offering mail-order comics subscription services: Westfield Comics http://westfieldcompany.com/ Lone Star Comics http://www.mycomicshop.com/ Mile High Comics http://www.milehigh.com/ 6-3: WHAT ARE SOME GOOD BOOKS ABOUT THE HISTORY OF COMICS? "The Comic Book Heroes," (2nd edition) Gerard Jones & Will Jacobs Prima Publishing, ISBN 0761503935 An excellent history of American comics from the beginning of the Silver Age to 1996. At times controversial, and at times quite personal, "The Comic Book Heroes" is always interesting. While some consider it bitter or biased, it's still the best book on comics history I've read. Jones wrote the current edition of "The Comic Book Heroes" (Will Jacobs had little involvement with the 2nd edition) after he had burned out on comics. So, bear in mind that this a personal and subjective history and does contain errors. Gerard Jones has written an erratum addressing most of these errors, which he posted to rec.arts.comics.misc. It can be found on the web at: http://www.squiddies.org/rac/cbh-gjones.txt "Steranko History of Comics," (2 vol.), Jim Steranko Supergraphics Beautifully designed and illustrated, the "Steranko History of Comics" is two of the best books on the history of comics out there. It covers, in detail, the pulp ancestors of comic books and the comics of the Golden Age. There are only two volumes; the entire history was never finished. While Bud Plant carries the second volume, the first is unavailable. I suggest looking at cons and used bookstores. The "Steranko History of Comics" is well worth the effort. "Manga! Manga!: The World of Japanese Comics," Frederik L. Schodt Kodansha International; ISBN 0870117521 "Dreamland Japan: Writings on Modern Manga," Frederik L. Schodt Stone Bridge Press; ISBN 188065623X If you are interested learning about Manga (Japanese comics), then Schodt's books are the best place to start. According to Schodt (writing on Amazon.com), "'Manga! Manga' provide[s] the basic introduction to the history of manga in Japan and to the industry up to 1983, and 'Dreamland Japan' [is] a more focused look at specific aspects of the medium today." "All In Color For A Dime," Dick Lupoff & Don Thompson (ed.) Krause Publications, ISBN 0873414985 "The Comic-Book Book," Don Thompson & Dick Lupoff (ed.) Krause Publications, ISBN 0873416562 Lupoff and Thompson's books "All in Color for a Dime" and "The Comic-Book Book" feature essays by comic book creators and fans on their favorite comics of the golden age. Kept in print by Krause Publications (the COMICS BUYERS GUIDE publishers), they provide a great introduction to the comics of the Golden Age. "Comix: A History of Comic Books in America," Les Daniels Bonanza Books or Outerbridge & Denstfrey An older book that's really great is "Comix" by Les Daniels. It offers a good overview of comics history from the 30s to the 70s, and features a good selection of reprinted comics. "Comix" also has a good chapter on the history of underground comics-a subject often neglected. While out of print, it should be easy enough to find in a good used bookstore or online (check out http://www.bibliofind.com/). In the 90s, Daniels returned to the subject of comics, writing detailed histories of both DC and Marvel-"DC Comics: Sixty Years of the World's Favorite Super Heroes" and "Marvel: Five Fabulous Decades of the World's Greatest Comics." While profusely illustrated and fun to read, one should keep in mind that these books are essentially corporate histories--produced with the full cooperation of the companies being profiled--and as such tend to support the "official" slant on things. "The Great Comic Book Heroes," Jules Fieffer Dial Press or Bonanza Books Fieffer mixes personal reminiscences of comics, as they were when he was a boy, with full color reproductions of classic Golden Age stories. Although out of print, "The Great Comic Book Heroes," is worth tracking down for the reprinted stories, alone. For yet more books on the history of comics (as well as comics culture and criticism), check out these two extensive online bibliographies: Gene Kannenberg's Comics Scholarship Annotated Bibliographies (CSAB) http://www.sp.uconn.edu/~epk93002/ComicsScholarship/ Michael Rhode and John Bullough's Comics Research Bibliography http://www.rpi.edu/~bulloj/comxbib.html 6-4: WHAT ARE SOME GOOD MAGAZINES THAT COVER COMICS HISTORY? TwoMorrows Publishing puts out several very good magazines dealing primarily with the history of comic books: COMIC BOOK ARTIST, ALTER EGO, and THE JACK KIRBY COLLECTOR. They are available both through Diamond and through TwoMorrows' web site (http://twomorrows.com/) THE COMICS JOURNAL and the COMIC BUYERS GUIDE also regularly publish articles on comic book history. 6-5: WHAT ABOUT ONLINE COMICS HISTORY RESOURCES? Jamie Coville's "History of Superhero Comic Books" website: http://www.geocities.com/comichistory/ Comic Art & Graffix Gallery Virtual Museum & Encyclopedia: http://www.comic-art.com/index2.htm Derek Santos' "The Comic Page" at: http://www.dereksantos.com/comicpage/index.html Bob Heer's Jack Kirby FAQ: http://www.geocities.com/Area51/Dimension/1428/jkf.htm Kent G. Orlando's "Cheeks the Toy Wonder Page" (Marvel and DC Silver Age comics and characters): http://toywonder.simplenet.com/ Jess Nevins' Timely Comics history and essays pages: http://www.geocities.com/Athens/Olympus/7160/Timely1.htm (history) http://www.geocities.com/jjnevins/main.html (character essays) 6-6: WHERE CAN FIND ANNOTATIONS OF VARIOUS COMIC BOOK SERIES? WATCHMEN annotations compiled by Doug Atkinson are located at: http://theory.lcs.mit.edu/~wald/watchmen-index.html SANDMAN annotations by Greg Morrow and David Goldfarb are archived at: http://theory.lcs.mit.edu/~wald/sandman-index.html David Goldfarb also annotated the original BOOKS OF MAGIC prestige format mini-series: http://theory.lcs.mit.edu/~wald/books-of-magic-index.html Jess Nevins has written extensive annotations for KINGDOM COME, THE KINGDOM, JLA: THE NAIL, and LEAGUE OF EXTRAORDINARY GENTLEMEN. They are online at: http://www.geocities.com/Athens/Olympus/7160/annos.html Shannon Patrick Sullivan has compiled annotations for all but the most recent issues of KURT BUSIEK'S ASTRO CITY. They are archived at: http://www.physics.mun.ca/~sps/kbac/ 6-7: WHAT IS THE COMICS CODE? WHERE CAN I FIND A COPY? The Comics Code is (pick one) (a) an industry self-regulatory body that helps ensure that comics provide wholesome entertainment for children, (b) a bunch of censors who spend their time making sure that blood is colored black, or (c) a useless and mostly impotent relic of the days when comics were truly a mass medium. The Comics Code originated in the 1950s when comic book came under attack as a significant contributing factor to juvenile delinquency. Lead by Dr. Fredric Wertham along with other educators and mental health professionals, a national hysteria emerged over comic books, leading to local bans, mass burnings of comics, and-finally-a Senate hearing. The Senate committee recommended self-regulation (with the implied threat of government regulation), and the industry acquiesced. Thus, the Comics Code Authority (CCA) was born. The Comics Code Authority is administered by the Comics Magazine Association of America, Inc. Current members of the Comics Magazine Association of America include DC, Marvel, Archie, and Dark Horse. All comics that have been approved by the Comics Code carry the CCA "Seal of Approval" somewhere on the cover. The original Comics Code (1954 version) is available online at: http://www.comics.dm.net/codetext.htm The Comics Code was substantially revised in 1971. The 1971 version is online at: http://www.mit.edu/activities/safe/labeling/comics-code-1971 The current version (adopted in 1989) is also available online at: http://www.geocities.com/comichistory/cca3.html More information on the Comics Code, the CCA, and the events leading up to them can be found at http://www.geocities.com/comichistory/Hist2.html as part of Jamie Coville's "History of Superhero Comic Books" web site. Or you can whip out your library or credit card and check out an excellent book on the history of the Comics Code: "Seal Of Approval: The History of the Comics Code" by Amy Kiste Nyberg, University Press of Mississippi, ISBN 087805975X 6-8: WHERE ARE SOME COMICS AND CARTOON MUSEUMS? Words and Pictures Museum As of July 17, 1999, Words and Pictures closed their doors as a physical museum. Words and Pictures has now reopened as a web-based "virtual museum." http://www.wordsandpictures.org/ Cartoon Art Museum The Cartoon Art Museum offers exhibits on cartoons, comic strip, and comic book art. It is located at 814 Mission Street in San Francisco. It is open Wednesdays through Sundays. Phone: 415-227-8666. http://www.cartoonart.org/ International Museum of Cartoon Art The International Museum of Cartoon Art features a large collection including over 160,000 original drawings, 10,000 books on cartoons and comics, and over a thousand hours of film and video. It is located at 201 Plaza Real in Boca Raton, Florida, and is open to the public Tuesdays through Sundays. Phone: 561-391-2200. http://www.cartoon.org/ National Gallery of Caricature and Cartoon Art Located at 1317 F St NW in Washington, DC, this museum features feature works by Thomas Nast, Rube Goldberg, and Walt Disney. Founded by four cartoonists (Thomas F. Gibson, William Rechin, Pat Oliphant and J. Arthur Wood), the gallery is built around Wood's cartoon collection. Open to the public Tuesdays through Saturdays. Phone: 202-638-6411. The National Gallery of Caricature and Cartoon Art currently has no website. Michigan State University Library This is not a museum, but a library special collection. Located in East Lansing, MI, the Michigan State University Library offers an extensive comic reading room. This means that you fill out a request and the librarian brings back the comic. There is no stack browsing, and no lending. Phone: 517-353-8700. http://www.lib.msu.edu/coll/main/spec_col/nye/comic/index.htm 6-9: HOW DO I FIND OUT WHAT MY COMICS ARE WORTH? Price guides are a good start, but they can be misleading. In today's current market, the vast majority of comic books from the mid-80s to the present are worth about a nickel each. Yes--five cents a comic. And many dealers will not even buy books they have in stock, at all. Of course there are some exceptions, but they are rare. The only online comic book price guide I've been able to locate is ComicsPriceGuide.com. However, at present, it only seems to cover Marvel and DC books) http://www.comicspriceguide.com/ However, looking at what people are asking and getting for comics on rec.arts.comics.marketplace, eBay, or other internet auction services can give you a good idea of the "street price" of your comics. There are also a number of "dead-tree" price guides available: The "Overstreet Comic Book Price Guide" is published annually (now in its 29th edition), and is most comprehensive comics price guide available. (The only significant lapse in its coverage is a lack of listings for underground comics.) Prices in the "Overstreet Comic Book Price Guide" tend to be closer to real world prices than those of most competing price guides. WIZARD magazine includes a price guide section each month. WIZARD's price guide is far from complete; however, it tends to only cover the more recent and/or collectible comics. Prices listed in WIZARD also tend to be higher than in other price guides. The people who produce the COMIC BUYERS GUIDE also produce a comic book price guide, the "Comic Book Checklist and Price Guide." Edited by CBG editor Maggie Thompson and Brent Frankenhoff, this price guide is written in a checklist format, allowing collectors to use it for inventorying their collections. Updates to this guide are published regularly in the COMIC BUYERS GUIDE. Finally, Antique Trader publishes Alex G. Malloy's "Comics Values Annual." Although a serviceable enough price guide, "Comics Values Annual" is rarely used to set prices by comic dealers. Two things to keep in mind about price guides. First, prices listed vary by condition. Most price guides list prices based on "Very Fine" or "Near Mint" condition. Less well-preserved comics are worth less. Secondly, prices listed are what a comics dealer would be likely to SELL a comic book for. If you are selling a comic book to a dealer, you will get significantly less-rarely more than one-half guide value; usually much less. Collecting comic books is a very poor way to make money. If you want an investment, try a mutual fund. 6-10: HOW IS THE CONDITION OF COMICS GRADED? WHAT DO "MINT," "NEAR MINT," "VERY FINE" ETC. MEAN? Grades of comic book condition were established by the "Overstreet Comic Book Price Guide" and are pretty much used universally throughout the business. From best to worst, the Overstreet grades, are: Mint, Near Mint, Very Fine, Fine, Very Good, Good, Fair, and Poor. Although low-grade comics are inexpensive and can make excellent reading copies, most comics collectors are not interested comics below "Good" grade-unless the comic is exceptionally rare and/or expensive. If your want more detailed information on grading comic condition, get a copy of the "Overstreet Comic Book Grading Guide," (Robert M. Overstreet & Gary M. Carter, Avon Books, ISBN 0380769107). For online help, you can check out Francis X. Moon's excellent essay on grading and pricing old comics, "Pricing Your Comics 101." It is at his Realms of Wonder web site: http://www.realms.simplenet.com/condits.htm Or you can read Paul Adams' "Grading Guide." This FAQ is posted irregularly to rec.arts.comics.info, and is available on the web at Negative Space (hoboes.com): http://www.hoboes.com/pub/Comics/About%20Comics/Technical%20Issues/Grading%20Guide 6-11: I'VE GOT SOME EXPENSIVE COMICS HERE. HOW DO I PROTECT THEM? Paul Adams has answered this question in detail in his "Protecting Comics Guide" This FAQ is archived on the web at Negative Space (hoboes.com): Part 1 of 2: http://www.hoboes.com/pub/Comics/About%20Comics/Technical%20Issues/Protecting%20Comics%20Guide%201%20of%202 Part 2 of 2: http://www.hoboes.com/pub/Comics/About%20Comics/Technical%20Issues/Protecting%20Comics%20Guide%202%20of%202 6-12: WHAT COMIC COLLECTING DATABASE PROGRAMS ARE THERE? ComicBase Human Computing offers ComicBase, probably the most complete and full-featured comic book database out there. At $129.00, it is also the most expensive. It contains an internal 100,000-issue database, and the next release of promises to incorporate the COMIC BUYERS GUIDE checklist and price guide to its database. ComicBase is available for MacOS and Windows 95/98/NT. You can download a demo (or purchase) at: http://www.human-computing.com/ComicBase.html cDATA 2000 Written by RAC's own Todd VerBeek, cDATA 2000 is Windows shareware ($15.00), and can be downloaded from: http://www.RZero.com/soft/ Comic Master AMPK Software's Comic Master is another shareware ($30.00) comic collector's database for the Windows platform. You can find it at: http://www.ampksoft.ca/cmaster/ Realms of Wonder Francis X. Moon's Realms of Wonder is a good--and inexpensive--shareware comic collector's database. Priced at only $15.00, and designed for the Windows platform, it is available at: http://www.realms.simplenet.com/realmtop.htm (Note that AbleSoft no longer publishes or supports its Comic Collector database program. Comic Box for the Macintosh also appears dead.) 6-13: WHAT ABOUT ONLINE COMICS DATABASES? There are currently several ongoing attempts to create a publicly accessible online comic book database. The Grand Comics Data Base at http://www.comics.org/. Grand Comics Data Base statistics (as of June 2000): Comic Titles: 6,679 Comic Issues: 57,885 Publishers: 872 Cover Scans: 8,659 http://www.comics.org/ The Long Box at http://www.longbox.com/. Long Box statistics (as of June 2000): Comic Titles: 5,008 Comic Issues: 63,830 Publishers: 805 Cover Scans: 4,839 http://www.longbox.com/default.asp?goto=stats.asp The ComicsDB at http://www.comicsdb.com/. ComicsDB statistics (as of June 2000): Comic Titles: 4,684 Comic Issues: 70,814 Publishers: 366 Cover Scans: 14,913 http://www.comicsdb.com/dbstats.asp While all these comics databases contain information on a significant number of titles, they are as yet substantially incomplete--and contain some errors. However between all three databases, you should be able to find information on a broad selection of titles. 6-14: HOW DO I SELL MY OLD COMICS? Your best bet is too take a list of what you've got to a dealer who buys back issues, and ask which books he would be interested in taking a look at. Two points: 1) make sure that the dealer you are talking to actually BUYS back issues. Many do not. 2) Don't expect any sort of quote until he or she has actually seen the books in question. If you are willing to go through the extra hassle, you can try to sell your books directly to other fans via rec.arts.comics.marketplace, eBay, or other internet auction services, or take them to a con and see what you can get for them. But don't underestimate the hassle factor. If you can find a dealer you can trust, and who offers a good price, that's the easiest way to go. Most importantly, don't try to sell them on any rec.arts.comics group EXCEPT rec.arts.comics.marketplace. If you do, you will get flamed, and probably reported to your ISP for a "terms of service" violation (see sections 1-7 to 1-10). 6-15: WHEN WERE THE GOLDEN AND SILVER AGES? WHAT CAME AFTER THE SILVER AGE? The Ages of superhero comics are semi-defined time periods used by collectors and historians. The Golden Age started in the late 30s (ACTION COMICS #1 was in 1938) and ended in the early 50s (with the advent of the Comics Code and the end of the classic EC horror titles). The Silver Age is usually said to begin around 1955, with DETECTIVE COMICS #255 (1st Martian Manhunter) or SHOWCASE #4 (1st Barry Allen Flash). Marvel's Silver Age is usually said to start with FANTASTIC FOUR #1 in 1961. Depending upon who you ask, the Silver Age ended as early as 1970, (when Jack Kirby left Marvel and Mort Weisinger retired as Superman editor) or as late as 1973 (death of Gwen Stacy in AMAZING SPIDER-MAN #121) or 1974 (GIANT SIZE X-MEN #1). There is no clearly defined Age after Silver, although suggested names include: Bronze, Iron, Dark, Independent, Mylar, Modern, and Silicon. Many starting points have also been suggested, such as GIANT SIZE X-MEN #1, CEREBUS or ELFQUEST #1 (first major self-publishing), Pacific Comics startup (first major indy company), DC's Crisis, or even Image Comics startup (first creator owned books to top the sales charts). It's fun to chat about, but don't expect a conclusive answer. The OVERSTREET COMIC BOOK PRICE GUIDE breaks down the ages of comics as follows: Platinum Age 1897 (THE YELLOW KID IN MCFADDEN'S FLATS) to 1932 Pre-Golden Age 1933 (FUNNIES ON PARADE) to May, 1938 (ACTION COMICS #1) Golden Age Begins with ACTION #1 and ends in 1945 (along with WWII) Post-Golden Age 1946 to 1949 Pre-Silver Age 1950 to publication of SHOWCASE #4 in 1956 Silver Age 1956 to 1969 Post-Silver Age 1970 to 1979 Modern Age 1980 to present Whatever age followed the Silver age, we are likely out of it by now. I'd argue that the great bust of 1993-1994 probably marked its end. 6-16: WHAT IS A "SWIPE"? A "swipe" refers to an artist tracing panels or figures from a published comic, making only minor changes, and passing the copied elements off as original work. While most swipes are examples of artistic laziness, or surrender to overwhelming deadline pressure, in the past, some editors have directed artists working under them to swipe other artists (usually to emulate a "hot" style). 6-17: WHAT IS A "RETCON"? To retroactively change the continuity of a character or title. The first known use of the term "retroactive continuity" was in the letter column of ALL-STAR SQUARDRON #18. (Roy Thomas wrote that he first heard it at a convention.) Coined by Damian Cugley, "retcon" is a shortening or verbification of "retroactive continuity." Originally, "retcon" meant that the interpretation of "facts" from earlier stories is changed, but the facts themselves are preserved. For example, Alan Moore took Swamp Thing, previously thought to be a man transformed into a plant creature, and with minimal changes to previous stories, made Swamp Thing a "plant elemental" with a dead man's memories. These days, retcon has also come to mean changes to history itself, so that something that had existed in the fictional universe, not only doesn't exist now, but never has existed. For example, Batman caught his parents' killer, Joe Chill, years ago. But the ZERO HOUR story retconned it, so he has never found the killer. This bit of comics jargon seems to be slowly seeping into the culture at large. In the past few years, "retcon" has shown up in several dictionaries of new words, and has begun to be used outside the comics business. 6-18: WHAT IS A "REBOOT"? "Reboot" has two meanings when applied to comics: (1) To restart a comic's continuity over again from ground zero. For example, after ZERO HOUR, DC rebooted the Legion books (LEGIONNAIRES and LEGION OF SUPER-HEROES). All old Legion continuity no longer existed in the new Legion timeline. Marvel's "Heroes Reborn" books initially appeared to be a reboot of FANTASTIC FOUR, AVENGERS, CAPTAIN AMERICA, and IRON MAN, as all old continuity was scrapped and the series seemed to start over from day one. However, this reboot was later retconned into a "pocket universe" from which the Marvel heroes eventually returned-regaining their memories and abilities from the old continuity. (2) To cancel a comic book series and restart it with a new first issue. This is usually to increase sales (dealers tend to order more #1's because readers tend to either see them as good "jumping on" points), or to signify a significant new direction for the title. 6-19: WHAT IS A "HO'OD WIN"? "Ho'od win" is a contraction for "Who would win," a commonly asked question in the RAC hierarchy-usually pitting one superhero against another. Such threads--while fun for the participants--for obvious reasons never produce any definitive answer. Many RAC* old-timers, having already seen every possible permutation of such debates, killfile "Ho'od win" threads on sight. 6-20: WHAT WAS THE FIRST #0 ISSUE? ZAP COMIX #0 came out in the late 60s/early 70s. Apparently the art to what would have been ZAP #1 was stolen, and Robert Crumb did new art that became the published ZAP #1. That artwork was later recovered, and published as ZAP #0. 6-21: WHAT WAS THE FIRST ENHANCED/VARIANT COVER? According to Overstreet, SILVER STREAK COMICS #1 (Dec 1939) used silver metallic ink for its logo. Aside from special inks, an issue of XMAS COMICS (around 1950) had a felt stocking on the cover. The first hologram cover was TRUFAN ADVENTURES #3 (1986). The variant cover trend really took off after John Byrne's MAN OF STEEL #1 (two versions) and BATMAN: LEGENDS OF THE DARK KNIGHT #1 (four colors) in the mid-80's. In recent years, variant covers have started to appear all over the place-magazines, CDs, videos, etc. All places where collectors are thought likely to buy multiple versions of the same thing, just to have a "complete collection." TV GUIDE regularly offers variant covers designed to appeal to the fan market for such things as Star Trek, X-Files, pro wrestling, country music stars, etc. 6-22: WHAT WAS THE FIRST COMIC TO (INTENTIONALLY) FEATURE VARIANT INTERIORS? The first mainstream comic to feature variant interior story content was TEAM TITANS #1 (DC, 1992). TEAM TITANS #1 was published in five versions, each with a back-up giving the origin of a different team member. For a while this reprehensible marketing gimmick seemed to have vanished with TEAM TITANS, but variant interiors returned in 1998 with Marvel's SLINGERS (four versions, each with the origin of one of the Slingers) and Image/Top Cow's FATHOM (three versions, each with three pages told from a different viewpoint). Kevin J. Maroney unearthed an even earlier use of variant interiors in Barry Blair's LEATHER AND LACE: LEATHER AND LACE, 25 issues published by Aircel from 1988 to 1991, had "PG" and "XXX" versions. The XXX versions had four additional pages of material in the middle (right at the staples) containing the explicit sexual escapades of the characters. By definition, these scenes were gratuitous sex, since the PG version was completely comprehensible without them. 6-23: IS IT TRUE THAT COMIC BOOK WRITERS AREN'T SUPPOSED TO USE THE WORDS "FLICK," "FLICKER,"AND "CLINT"? Sort of. With "all caps" lettering style used in most American comics, the "L" and the "I" could run together-especially in bolded words-turning "flick," "flicker," and "clint" into some common English obscenities. Editorial prohibitions against the use of "flick," "flicker," and "clint" are a comics industry urban legend. But it was never a hard and fast rule, because those words did get used. One of Marvel's most popular second- stringers, Hawkeye, is even named "Clint Barton." And, yes, the "L"s and the "I"s do run together on occasion, leading to immortal bits of dialog such as this exchange from THUNDERBOLTS #30: Moonstone: "I just realized-I don't know your real name." Hawkeye: "No. I guess not. But what the heck. It's Cunt. Clint Barton." 6-24: WHO WERE THE ORIGINAL CHARLTON EQUIVALENTS TO THE WATCHMEN? Alan Moore's original proposal for WATCHMEN used characters from Charlton Comics, who had recently been purchased by DC. However, Editor-in-Chief Dick Giordano wanted to bring the Charlton characters into the DC Universe, and wouldn't let Moore change or kill them. So Moore made modifications, and WATCHMEN artist Dave Gibbons designed new characters. However, an astute reader can still tell who's who (even without reading Moore's notes in the back of the WATCHMEN hardcover). Other characters, like the Minutemen, were created by Moore and Gibbons and had no direct Charlton counterparts. The Question = Rorschach Peacemaker = The Comedian Blue Beetle I & II = Night Owl I & II Nightshade = Silk Spectre II Captain Atom = Dr. Manhattan Peter Cannon, Thunderbolt = Ozymandias 6-25: DIDN'T DC MAKE FAWCETT STOP PUBLISHING "CAPTAIN MARVEL"? SO HOW CAN BOTH DC AND MARVEL HAVE A "CAPTAIN MARVEL"? The brief answers are "Yes" and "Because copyright and trademark are different things." Now, the not-so-brief answers: Bob Ingersoll (lawyer, comic book writer, and CBG columnist) answered the first question in a post to rec.arts.comics.dc.universe: DC (here a shorthand for National Periodicals Publications, Inc.) sued Fawcett over Captain Marvel claiming copyright infringement At the trial, the court ruled that Captain Marvel did infringe on DC's copyright on Superman (citing to the former Superman/Wonderman lawsuit as precedent). Specific panels of Captain Marvel flying and performing deeds were used in evidence to show his adventures and exploits swiped those of Superman. But the trial court also ruled that DC (or NPP as it was called back then) couldn't enforce its copyright, because it had abandoned it. The basis for this ruling was that the Superman comic strip, which the McClure Syndicate did under a license from NPP, did not include any of the necessary copyright notices which are required by law to secure and maintain a copyright. So, the trial court ruled that NPP had abandoned its copyright on Superman and couldn't enforce it. This was a victory for Fawcett. The court ruled it did violate copyright, but also ruled NPP couldn't enforce the copyright. The federal court of appeals in New York affirmed the trial court in part and reversed the trial court's decision in part. The court of appeals agreed that Captain Marvel violated NPP's copyright on Superman. It also ruled that NPP hadn't abandoned its copyright. It noted that an intent to abandon copyright has to be clear and unequivocal. NPP continued to attach copyright notices to the Superman comics that it published, so any intent to abandon the copyright wasn't unequivocal. The Court of Appeals also ruled that NPP couldn't be held responsible for the lapses of its licensee, McClure. For those reasons, NPP didn't abandon its copyright on Superman and could enforce it. The Court of Appeals sent the case back to the trial court for more proceedings. At this point, Fawcett had already lost the important question, did it violate NPP's copyright. It knew it would lose the trial. At the same time, sales on CAPTAIN MARVEL had declined. So Fawcett chose to settle, rather than go on with a trial it knew it would lose to publish a character that was slipping. In the settlement, Fawcett agreed not to publish Captain Marvel anymore." But what about the second question: how can Marvel and DC both have a character named "Captain Marvel"? They can because trademark and copyright are very different things. Copyrights last for a set term, which is mandated by congress. However, trademarks lapse when not used. In other words, while Fawcett still held the copyright for Captain Marvel the character, by no longer publishing it, they eventually abandoned the trademark. Once the trademark lapsed, anyone could create a character named "Captain Marvel." What they could not do was duplicate the copyrighted elements of Fawcett's Captain Marvel. Carl Burgos (creator of the original Human Torch) created a new Captain Marvel that was utterly unrelated to the Fawcett superhero. But Burgos' character was not the Marvel Comics Kree warrior that most people think of as the second Captain Marvel. The Burgos/MF Enterprises Captain Marvel was one of the strangest superheroes ever published. This Captain Marvel was a robot. When he said "Split!" his various body parts would separate and fly off in different directions, still under his control. Not surprisingly, this new Captain Marvel didn't exactly take the comics world by storm. MF Enterprises only published four issues of Burgos' CAPTAIN MARVEL in 1966, before dropping the character and renaming the comic THE TERRIBLE 5. Once Stan Lee of Marvel comics realized that the Captain Marvel trademark was up for grabs, he wasted little time. At the end of 1967, Marvel Comics came out with its own CAPTAIN MARVEL--Captain Mar-Vell the Kree warrior-in MARVEL SUPERHEROES #12 (written by Stan Lee and drawn by Gene Colan). This version of Captain Marvel was quickly spun off into his own book. Since 1967, Marvel Comics has held and consistently used the Captain Marvel trademark. Although there have been several radically different versions of Captain Marvel published by Marvel, rarely has a year gone by without an active CAPTAIN MARVEL series, mini-series, reprint series, graphic novel, trade paperback, or one-shot coming out. So when DC Comics decided to revive the Fawcett Captain Marvel in 1973 (which they initially licensed from Fawcett before buying most of the Fawcett superheroes outright), they found themselves in the ironic position of not being able to call the book "CAPTAIN MARVEL." Instead, DC's revival was entitled "SHAZAM!" which DC quickly trademarked. So to summarize: there are multiple copyrighted Captain Marvels, but only Marvel owns the trademark, and only Marvel can publish a comic book called CAPTAIN MARVEL. DC owns the Fawcett Captain Marvel--and the trademark on SHAZAM! 6-26: WHERE DID "ON THE INTERNET, NO ONE KNOWS YOU'RE A DOG" APPEAR? Page 61 of the July 5, 1993 issue of the New Yorker. 6-27: WHO IS SUICIDE SQUID? Answer 1: SUICIDE SQUID is a long-running but obscure comic written and drawn by Alonzo Mori. It has passed through several publishers over the years. Answer 2: Suicide Squid is the de facto RAC* mascot. Suicide Squid (affectionately known as Squiddy) was accidentally created in April 1991 when Mitsuhiro Sakai wanted to ask "What's happen in Suicide Squad?" but accidentally typed an "I" instead of an "A" in "Squad," thus asking the immortal question, "What's happen in Suicide Squid?" Many RAC regulars responded dead seriously about what was going on in the Suicide Squid comic, which was a pretty good trick since it didn't really exist. The gag has only grown over the years. Suicide Squid has gone on to give his name to the annual RAC* Awards--the Squiddies. Also, the RAC San Diego Comic-Con trivia team is called the Black Ink Irregulars, in his honor. Tom Galloway produced four printings of a Suicide Squid t-shirt (with art by Ty Templeton) from 1992 to 1995. Wearing a Suicide Squid t-shirt is a good way to be recognized by other RAC'ers at cons and signings. The Ty Templeton artwork that appeared on the Suicide Squid t-shirt can be seen at: http://www.squiddies.org/SuicideSquid.gif David Wald has compiled all of the original Suicide Squid posts from 1991 through 1994. This huge text file is on the web at: ftp://theory.lcs.mit.edu/pub/people/wald/suicide-squid Bob Greenwade waded through all those posts and wrote up Suicide Squid as a Hero system RPG character: http://www.superagents.net/surbrook/suicidesquid.html 6-28: WHY DO PEOPLE MAKE JOKES ABOUT "ROB LIEFELD'S SHAFT"? IS THIS SOME SORT OF WEIRD SEX THING? "Shaft" was the name of Rob Liefeld's superhero archer character from YOUNGBLOOD. In the April 98 issue of PREVIEWS, Awesome published an ad for a Shaft action figure with the following copy: "Rob Liefeld's Shaft-- 7" Tall--Fully Poseable" The ad quickly lead to a slew of jokes, including: "Seven inches is okay, but I wouldn't take out a full-page ad in PREVIEWS to boast about it." "Coming soon from Marvel Comics and Awesome Entertainment: Rob Liefeld's Shaft vs. Marvel's Giant-Sized Man-Thing." (And yes, Marvel really did once publish a comic book called GIANT-SIZED MAN-THING. It ran five issues in the early 70s and featured some really good work by Steve Gerber, including the first solo Howard the Duck stories.) 6-29: WHERE CAN I FIND INFORMATION ON COLLECTING ORIGINAL COMIC BOOK ART? Check out the Glenn Musial's Original Art Collecting FAQ at: http://www.musial.org/comicart/faq/ ---------------------------------------------------------------------- J. Carl Henderson carl.henderson@airmail.net
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