Overview:
Each character will have a set of combat cards. This will be a minimum of three cards that will be of one to two colors, green, red, yellow and blue. Each of these cards will represent a specific hand-to-hand attack, weapon attack, special ability or defense respectfully. During combat a character will play these cards against their opponent's cards to determine the result of the combat. The following is a summary of the rules that all players should read. If you have any questions please contact me before the game via email (slippyfinn@hotmail.com). This will help to avoid combat activities becoming a drag rather than a feature of the game.
Combat Flow:
Example:
Kirk takes Fester’s seat in the mess hall and he decides to teach him a lesson. Fester announces to Kirk that he is attacking him. Fester is the attacker while Kirk is the defender. They both only have four combat cards so the combat will last four rounds.
Round 1:
Fester chooses his Punch attack card. He shows the back of the card to Kirk who sees that it is Green indicating a hand-to-hand attack. Kirk chooses his Dodge card and both Fester and Kirk reveal their combat cards to one another. The Dodge card lists Punch as an attack it defends against so Fester’s attack misses and since Kirk did not choose an attack the round is over. Both characters put aside the cards used since they cannot be used again during this combat.
Round 2:
Fester chooses his Kick attack card. He shows the back of the card to Kirk who sees that it is Green indicating a hand-to-hand attack. Kirk chooses his Kick attack card and both Fester and Kirk reveal their combat cards to one another. Since both cards are attacks both automatically hit and Fester and Kirk each take one Bruise damage result. Both characters put aside the cards used since they cannot be used again during this combat.
Round 3:
Fester chooses his Grapple attack card. He shows the back of the card to Kirk who sees that it is Green indicating a hand-to-hand attack. Kirk chooses his Punch card and both Fester and Kirk reveal their combat cards to one another. Since both cards are attacks both automatically hit and Fester and Kirk each take a second Bruise damage result. Both characters put aside the cards used since they cannot be used again during this combat.
Round 4: Defender first
Fester has no attack cards left so he uses a Block defense card. He shows the back of the card to Kirk who sees that it is Blue indicating a defense. Kirk chooses his Grapple attack card and both Fester and Kirk reveal their combat cards to one another. Unfortunately Fester’s Block card does not defend against a Grapple attack so Fester takes his third Bruise damage result. This brings his total to three that gives him an automatic Stun damage result (if Fester had certain special abilities he might not suffer a Stun damage but he does not have any special abilities). This ends combat and Kirk can decide what he wants to do to Fester.
Since Kirk does not have any weapons or special abilities that do greater than Stun damage he may only increase Fester’s damage level to Heavy Stun. Now Fester will be inactive for ten minutes while he recovers from his damage. Kirk decides to loot Fester and he takes his lunch money.
Damage:
Example:
Fester manages to shoot Kirk with his assault stunner leaving him with Heavy Stun damage level. Fester decides he wants to make sure Kirk doesn’t bother him in the future so he mashes his head with the butt of his Assault Stunner raising Kirk’s damage level to Incapacitation. Now Kirk needs medical attention before he can function again.
Items:
Special Abilities:
Looting:
Multiple Character Combat:
Definitions:
Combat: A series of Combat Rounds between two characters that ends when one of them runs out of Combat Cards.
Combat Round: Each character plays a single Combat Card and any damage from the Combat Cards is resolved.
Combat Card: An index card that has the name of an attack or defense written on it. Combat Cards are of several different varieties: Hand-to-Hand, Defense, Weapon Attack, Special Ability Attack. Each type of Combat Card is a different color so that a defender can see what type of attack is being used against him before he selects his Combat Card. Defense Combat Cards have a list of attacks that the defense is effective against. Each Combat Card may be used once during a Combat.
Hand-to-Hand Attack: A type of Combat Card that is an attack such as Punch, Kick etc. Hand-to-Hand combat cards are colored green.
Weapon Attack: A type of Combat Card that is an attack such as Shoot Gun, Throw Knife etc. These Combat Cards must be used with a weapon Item card. Weapon Attack Combat Cards are colored red.
Special Ability Attack: A type of Combat Card that is an attack utilizing a special ability. These Combat Cards must be used with a Special Ability Card. Special Ability Attack Combat Cards are colored yellow.
Defense: A type of Combat Card that is a defense maneuver against certain types of attacks i.e. Dodge, Block etc. Each of these cards has a list of attacks on it that are the attacks the defense works against. Defense Combat Cards are colored Blue.
Damage Levels: The different levels of damage a character can suffer from an attack. They include: Bruise, Stun, Heavy Stun, Incapacitation, Death.
Death: Damage level where character is dead
Incapacitation: Damage level where character is unable to function until he receives medical attention
Heavy Stun: Damage level where character is unable to function for ten minutes
Stun: Damage level where character is unable to function for five minutes
Bruise: Damage level where character functions normally
Special Ability: An ability that may impact a character’s effectiveness in combat.
Armor: An item that is used when a character suffers damage to reduce the damage.
Weapon: An item that is used in conjunction with a Combat Card to cause damage to an opponent.
Weapon Type: A letter identifier associated with a specific Weapon and used to identify it.