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Hints and Tips


I've broken this section into two separate areas: one for gentle and semi-gentle hints; the second is spoilers and walkthroughs. I've placed the spoilers in a separate page to prevent any accidental glimpsing of the solutions. Consider it instant-gratification prevention.


Getting out of the camp

I didn't expect anyone to have any problems with this, but many people have written me and posted on Usenet saying they can't get any farther than seeing Lilah's reflection. My generic suggestion was to be sure they read everything in the journal. For the record, here's the absolute minimum needed to advance in the game, courtesy of creative director Adam Wolff.

In the "mail" section:

In the "projects" section:

You must turn off the PDA in order to exit. Leave the tent and turn left. You should hear a scream. Continue down the path and you'll be sucked into Obsidian. If you don't hear the scream, you haven't seen everything you need to see. Note that you don't need to watch all of these journal entries in detail - you just need to activate them. I can't stress enough, though, how important all the journal entries are in enhancing your enjoyment (and understanding!) of the game.


The Bureau

The majority of The Bureau can be figured out with the help of the upside-down section of the manual. If, for some reason, you're one of those types that derives some perverse pleasure from torturing yourself by not reading the instructions, do so.


Spider Realm

A general hint for this realm is to make sure you find all the places you can travel to. Specifically, several of the large scaffolds in the center of the factory can be climbed. This is not always immediately obvious and bears mentioning to save your sanity and keep frustrations levels low.

Once you have harnessed each of the elements, returning through the portal will take you to a sort of control room. You will be shown a large star field through a window, and a small snapshot of whatever balcony you just returned from. Note that you can look down from the view of the stars, where you'll find the photo, a strange central symbol, and four slots with matching icons.

Hints:

Fire Balcony

The Fire Balcony is only one scene: a starkly evocative image of a strange tree waving its limbs up and down against a fiery sky.

Gentle hints:
Less gentle:

Back to top | Spoiler

Air Balcony

The Air Balcony is a landscape of gray-purple spheres, a strange cannon, and a tornado. Note than you can look down from the screen with the cannon.

Gentle hints:
Less gentle:

Back to top | Spoiler

Metal Balcony

A parade of nanobots, leaping off a rock formation and depositing green somethings into a funnel. Then, they stop.

Gentle hints:
Less gentle:

Back to top | Spoiler

Oil Balcony

The Oil Balcony is a sandy dune-covered place with an elaborate sand castle. Those sound like seagulls in the distance...

Gentle hints:
Less gentle:

Back to top | Spoiler


Bismuth

Junkyard

Not much to do here, except to scale the mountains of junk.

The Plane

Fly, fly away. At least that's the general plan. Might take some pre-flight work, however.

Gentle hints:
Less gentle:

Back to top | Spoiler

The Statue

A gigantic Bismuth, towering over everything in sight. Upstairs, don't miss the fabulous museum exhibits. Take a painting class from Bismuth.

Gentle hints:
Less gentle:

Back to top | Spoiler

The Piazza

Don't worry, it's not a chess problem.

Gentle hints:
Less gentle:

Back to top | Spoiler

The Church of the Machine

Worshipping machines is not a devotion limited to the citizens of the Internet; Re-visit your old friend The Spider and see what he can do for you, not to you.

Gentle hints:
Less gentle:

Back to top | Spoiler

The Frame in the Sky

It's not really a place, but a passageway. If you haven't been to the Statue and the Church of the Machine, you'll have to complete those areas first. Also, while probably not strictly necessary, playing the game in the Piazza will come in quite helpful.

Gentle hints:
Less gentle:

Back to top | Spoiler

Conductor Realm

I take no responsibility for any nightmares this relatively small realm may lead to. I know it freaked me out.

Max's Prison

Hints:

The Chip

All I know is that it's the crossover chip from the Plane.

Control Room

Ah, the Conductor. Isn't she a sweetheart? Max wants you to flip the switches on the panel to crash the entire system. Easier than it sounds.

Hints:


Obsidian Realm | Information | Spoilers | Discussion Board