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Presently, I am working as independent 2D/3D Visual Artist developing my own pc-based, 2D paint applications, using Visual C#,C++ and OpenGL, also build hardware to use with live performance application--Tagtool.

I am very interested in combining my skills in 2D and 3D animation to build narrative VR applications that engage in storytelling through the VR medium. Included in this portfolio are the projects for several VR pieces I have envisioned, currently in progress, VR Interactive Theater, Triptych Theater, etc.

I am looking forward to continuing to educate myself by expanding my mind, eye, heart, and spirit to make art, but also to inspire others. I am very interested in alternative teaching methods and exploring ways to improve learning. I look forward to testing the boundaries and stretch the limits of visualization and technology.


Education:

1997 - 2001 Master of Fine Arts (Electronic Visualization), School of Art and Design, University of Illinois at Chicago, Illinois, USA

1990 - 1992 Bachelor of Fine Arts (Environmental Design), Minneapolis College of Art and Design, Minnesota, USA

Professional Experience:

2005 - present Contributor/Technical Writer, The Prototype Electronics magazine,

2002 - 2004 Animator/CGI Application Developer, Industrial Virtual Reality Inc., Chicago, Illinois

1993 - 1999 Animator, Engineering Animation Inc., Ames, Iowa/Chicago, Illinois, USA

1993 - 1999 Research Assistant, Electronic Visualization Lab, University of Illinois at Chicago, Illinois

1992 - 1993 Application Development/Operation Coordinator, Minneapolis College of Art and Design, Minnesota

1991 - 1992 Computer Lab Assistant, Minneapolis College of Art and Design, Minnesota

Relate Experience:

2004 Presenter presented "Virtual Reality:An application for Nursing Education" to students, faculties, and general public at College of Nursing Science, Assumption University, Bangkok, Thailand

2001 Presenter presented "Virtual Reality:Visualization tool for Nursing" to students, faculties, and general public at College of Nursing Science, Assumption University, Bangkok, Thailand

1992-1993 Instructor Teached ‘Introduction to 3D Modeling’, specialized 3D modeling CAD System, AutoCAD r12( PC System), MacroMedia, Stratavision 3D (Mac System), etc.

Computer Skill:

123D Modeling Application for 3D Printing

3D Studio MAX8.0 on Window XP, Poser 4, ProPack, and 5 on Window XP,

Eyematic’s Avatar Editor, FaceTracker, FaceLifter on Window XP,

AutoCAD r.14, 2000 on Window 98/NT

Creates Application for CAVE(r) (Cave Automatic Virtual Environment) integrating with CAVE(r) Library, Performer Graphics Library, and OpenGL Graphics Library.

Computer Programming Language:

Processing and Arduino Programing Language

C, C++

C# (Visual Studio 2005)

OpenInventor, OpenGL

Virtual Reality Applications: Performer, XP(eXtension Performer), YG(Yggdrasil)

HTML/VRML

Exhibited Works:

2009 “MALO Drama-revisited”, Digital Video Installation, Main Gallery, Minneapolis College of Art and Design, MN. January 16-February 22.

2007 “Children's Book Illustrators Show”, 2D Digital Paintings, Chesterton Art Center, Chesterton, IN. October 2-31.

2001 “MALO Drama”, Immersive Virtual Reality Installation, MFA Thesis Show, EVL, University of Illinois at Chicago. June 29-30.

1999 “Silk Road CAVE Shrines”, , published in magazine,‘Super Interessante’ special digital education issue, in Argentina, as part of an interviewed.

1999 “MALO Drama”, Tele-Immersive Virtual Reality Installation, Second Nature, An Art Exhibition of New Media for Millennium, Ukrainian Institute of Modern Art, Chicago, IL. May 9- June 27.

1998 “Silk Road Cave Shrines and VR Atrium”, Tele-immersive Virtual Reality Installation, SuperComputing98, San Jose, CA.

1993 “The Other Side of Reality”, 3D Animation Installation, Concourse Gallery, Minneapolis College of art and Design, Minneapolis, MN.

1992 “Senior Show”, 3D Animation Installation, Main Gallery, Minneapolis College of art and Design, Minneapolis, MN.





Sam Thongrong, 2012