This is a listing of Stars! games that have yet to begin and are currently searching for players.


Unless otherwise noted, the following are the basics:

1. All turns for Hazy Stars Games are due by 9PM EST.
2. Games are run on a Mon thru Thu schedual.
3. Replacements are sought after 2 consecutive missing turns without notification.
4. Bonus turns are generated when, and only when, all turns are present.
5. All submissions should be made to wmccaul@hotmail.com.


 


The Border Wars

 

"Travelling to the stars was the easy part. Holding on to what's yours, now that's tough."

- Soldier being interviewed on why the boader wars were flairing up.
 

Through cunning and resourcefulness, you have finally managed to become appointed to regional govener of a small sector of space. Your job is to hold the terriorty, but the empire is offering no assistance. If you can't handle the job, then maybe you should be reassigned; say 2nd lietenant on a garbage scow? So, you're on the bottom of the political food chain and the only way to every clear out of this backwater sector is to rise above the mundain. If you manage to turn this forgotten splash of space into a wild new expansion, you might just find yourself noticed.

Hey, court jester is still in the court!

 

The Boarder Wars is a short 2 - 4 player learning-game for newbies, set in a Small to Medium universe.

Players are packed close in a normal universe. This represents the 'Frontier' boarders between two or three empires. The objective is to grab as much terriorty as possible and hold on to it.

Because this is a newbie game, players will be restricted to choosing one of the predefined races of Stars! And, just to spice the magic, I don't think anyone should be allowed to choose the same races. Thereby having a mix of possiblities.

No HE (Hyper-Expansionists).

Timeline details will be posted at regular (irregular?) intervules on the CONDITION : RED page of this website. Players are incouraged to be "in-character" and send comments. Spread your propaganda, let the others see your whining or just plain old lie about what's going on. If it's not personally malicious, it'll go up (use common sense, please ;))

Victory conditons are open right now. But they probably will be something standard, using the Stars! preset conditions, however, I am leaning towards something simpler - something like possessing X amount of planets. This would keep in line with the story aspect (yes, that is a preset victory condition, I know). But it's open to the players at this point.

 

Turns will run Mon, Wed, Fri and are due in by 9 PM EST.


The Last Age


For over a millenium they called all this their own.

They crossed vast distances with a blink of the eye and were know to possess the elements of time and space. They could vanish into the very air, ghosts of flesh and bone.
And they knew all that is known now and unknown, and relished in the glory of being gods.
But the day came that they withdrew from these parts, it is unknown why. Gods have little care to inform bystanding mortals of their motivations, and they were strangely absent from the skies and mountains. And the day came to pass where even their name was lost to the darkness of time. Only the ghosts of legends remain, to frighten little ones into behaving. And with the passing of their age, dawned a new one for the lesser beings. One, in which science and technology replaced the aging wisdoms of antiquity. The age had begun where the very stars were about to reveal themselves into the glory of expansionism and colonization.

The age where no one race would find themselves alone.
And the age where everyone would discover the harsh secrets of legends.

 

 

The Last Age is a Stars! game for 4 - 6 players.

In The Last Age, players will find themselves in an old universe. One that has been occupied by an ancient race that may or may not have vanished. Set up will include a 100 year start for the 'ancient' race. It is unknown at the beginning whether this race is alive or dead, hostile or friendly. Players may come across worlds that had been colonized by them, find remnants of their bases, ships, and technology.

As play progresses, players will find clues to the race and how or if they can deal with them. Players are free to do whatever they choose; explore, colonize, attack and/or destroy each other. Alliances are permitted, but only thru in-game contacts, as e-mail addresses will not be posted.

Timeline details will be posted at regular (irregular?) intervules on the CONDITION : RED page of this website. Players are incouraged to be "in-character" and send comments.

Victory conditons are as follows; Player(s) must control the 'ancient' race's homeworld. This could be achived through diplomacy in someway, but that route is considered doubtful. If the player(s) ally themselves with the old power, then they must eleminate all other players. Teams could win this way, but if all players decide to become allies in oder to win, then .... well, don't try it.

Races design is open, with the following restrictions;

Turns will run Sun - Thu, due in by 9 PM EST.

 

 

The Last Age is currently on HOLD