Well, I'll tell ya...

First lf all, I do all my work with Macintosh computers, because I find that they give me the power to be my best. Furthermore, these pictures are 100% computer-generated - no photography involved, not even for the textures. These things having been said, allow me to frolic gleefully into specifics.

Motorcycle

The motorcycle was modeled and rendered entirely in Byte by Byte's Sculpt 3D. The wall, sign and ground textures were painted in Fractal Design Painter and Adobe Photoshop. The decals were drawn in Adobe Illustrator, rasterized into Photoshop, and arranged in Painter [whew! Can't wait for OpenDoc]. All in all, this picture employs about 50 textures invloving roughly 17MB of image maps. Impressed? I knew you would be. And yes, I know it's anatomically incorrect. I know nothing about motorcycles, except that they're really masculine and cool.

Surgical

This image, aptly [if I do say so myself] entitled "Scary Surgical Tools," was inspired by a Jeremy Irons film called Dead Ringers which I've heard about but never seen, and by a truly psychotic-looking pair of tweezers I picked up at a pharmacy on the upper east side. But somehow, even before I begin, I digress. This picture was also modeled and rendered in Sculpt 3D. Those of you who are familiar with Sculpt will be enthralled when I tell you that the perforations in the tray were done with a compound texture and beveled with the procedural "Dimpled" shader.

Mobius

Yeah, yeah, I know they're not true Mobius strips. Sosumi. This one was also done in Sculpt. The coloring of the rings was achieved by coloring each face separately [not as painful as it sounds]. The background is a sky map whipped out in [with? of?] Photoshop.

Face

This one was built with Macromedia's MacroModel [precursor to Extreme 3D]. It began as a series of lofted cross-sections. A yank here, a nudge there, and we've got a guy with a big nose [not wholly unlike your humble host]. Since MacroModel is designed to make it almost impossible to maintain symmetry, I brought the model into (you guessed it!) Sculpt, cut it in half, and mirrored the better half over to make a tidy symmetrical mug. The color and bump maps were done with Painter, and the picture was rendered in Sculpt.

Bridge

The bridge was done whilst beta testing KPT Bryce. If you know Bryce, you'll be astounded - nay, aghast! - when I tell you that the bridge is made of many many cubes, which I stretched beyond their intended limits and lovingly set into place.


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