Monster rolls:
6 & 5
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
SNOW
Deep, drifting snow blankets the world
 
Weather:
Blizzard
2 days/week
4 basic
2 sheltered

Mountains:
4 phases to enter

FOOD to INN

ESCORT to INN

Reward: 4 GOLD/clearing

14th Day:
GREY magic

Day 13


Birdsong


Sunrise

White S3 follows Captain Himmelbottom.
White R5, R6, & R7 follow Feanor the Great Elf


Daylight

Kabats the Swordsman (LEDGES 4) Chooses to go first.
- Hide (2) Hides!
* Move Ledges 1
 Woods Girl gives him location of the Hidden Path.
- Move Ledges 3
 Dismounts.
- Move Ledges 6
- Search, locate (5,6) finds nothing
Reveals White Bones M and White Lost Castle, which contains Red Vault 3 and White Pool 6. A solitary bat looks for white bones in the white snow in the Swordsman's clearing, blocks the Lieutenant and stops prowling.
"This place is batty."

Feanor the Great Elf (HINTERLAND 3, White Vault)
* Hide (6,1) no.
- Search, locate (4,2) discovers the White Vault
 Gives location to the Dwarf.
- Search, peer (3,3) finds hidden enemies and paths
- Search ~ cancel activity, nothing left to find.
- Search ~ cancel activity, nothing left to find.
Reveals White Bones C, Red Patter 2, Red Slither 3, White Vault 3, Red Patter 5, Red Slither 6, and Red Roar 6. Amazingly nothing Arrives!
"Who'd have thought that you could find a White Vault in a Blizzard?"

Hrolf the Berserker (QUIET WOODS 5)
- Hide (1,5) Hides!
- Rest Fight T6*
- Rest Fight T4**, making change with Fight T6*
- Rest Fight T6*
* Rest Move H4**, making change with Fight T6*
Reveals White Dank W. Nothing Arrives.
"RrraaaAAAAAaaaagghhh!!!! Bbbbbbbbbrrrrrrrrrrr!"

Pwyll the Druid (HINTERLAND 3, White Vault)
- Move Hinterland 5
- Hide (1) Hides!
- Rest Magic II3*
- Rest Magic II3*
"I'm glad to be out of that blizzard and in this nice, warm cave."

Willie the Witch King (RUINS 1)
- Rest Magic V3*
- Rest Magic IV3*
- Rest Magic IV3*
- Move Ruins 4
Reveals White Smoke C and White Shrine 4. Nothing arrives.
"This blizzard makes it hard to see."

Captain Himmelbottom (DEEP WOODS 5)
- Move Deep Woods 3
- Move Deep Woods 2
- Move Joyless Valley 2
- Move Joyless Valley 5
* Move Icky Valley 5
Nothing arrives.
"Blizzard!? That doesn't leave a lot of time to rehire my Lieutenant."

Atalanta the Woods Girl (LEDGES 1)
- Hide (3) Hides!
- Move Ledges 3
- Move Ledges 6
- Search, locate (2) finds passages and clues
"Not a bat! I hate bats!"

Granny's familiar (DEEP WOODS 5)
- Move Deep Woods 3
- Move Deep Woods 2
- Move Awful Valley 5
- Move Awful Valley 2

Granny the Witch (CLIFF 2)
- Hide (2,4) Hides!
- Rest Magic V5*
- Rest Magic V6*
- Move Borderland 5
Reveals White Stink C and White Lost City which contains Red Flutter 1, Red Howl 4, Red Roar 4, White Roar 4 and White Howl 4! Amazingly nothing arrives!
"If this is a city, where is everyone? And where did they bury their treasures?"

Soldier Leader 'The Lieutenant' (LEDGES 6, White Pool)
Blocked by a bat.

Ricky the Magician (RUINS 4, White Shrine)
- Hide (4,1) Hides!
* Alert IV4*
- Search, loot (5,2) finds 5th treasure in pile, nothing.
- Search, loot (2,5) finds 5th treasure in pile, nothing.
- Search, loot (4,6) finds 6th treasure in pile, nothing.
"I need some trinkets or tomes."

Mikki the Amazon (AWFUL VALLEY 2)
* Cliff 5
* Cliff 3
- Search, locate (2,2) finds passages and clues
- Search, peer (3,3) finds hidden enemies and paths
- Search ~ cancel activity, nothing left to find.
- Search ~ cancel activity, nothing left to find.
Reveals Red Bones M. Nothing Arrives.
"Where’s my X-country skis?"

Jafar, Jr. the Sorceror (HINTERLAND 3, White Vault)
- Rest Magic IV4*
- Rest Magic IV4*
- Rest Magic IV5*
* Enchant preparations.
- Enchant IV5* to Purple
"I feel better."

Xelvonar the Wizard (HINTERLAND 3, White Vault)
- Search, locate (3,1) finds passages.
- Search, locate (3,4) discovers the White Vault.
 Also gives location to the Dwarf.
- Search, locate (1,1) finds hidden enemies.
- Search ~ cancel activity, nothing left to find.
"Will you open it already?"

Haggr the Dwarf (HINTERLAND 3, White Vault)
- Hide (3,5) Hides!
 Fatigues Fight T6* to pry open the White Vault.
- Search, loot (4,2) finds 4th treasure in pile, a treasure card.
- Search, loot (2,2) finds 2nd treasure in pile, the Red Toadstool Circle. Black magic fills the clearing.
- Search, loot (4,6) finds 6th treasure in pile, nothing.
"Finally, some treasure!"


Sunset

BORDERLAND 5

The Witch explores a desolate city.

CLIFF 3

The Amazon tries to keep her horse warm.

HINTERLAND 3
White Vault

The Great Elf, Sorceror, Dwarf, and Wizard marvel at the contents of the Vault.

HINTERLAND 5

The hidden Druid gets inside out of the cold.

ICKY VALLEY 5
White House

The Captain finds shelter from the blizzard for the night.

LEDGES 6
White Pool

The hidden Swordsman and Woods Girl watch the Lieutenant swat at a bat.

QUIET WOODS 5

The Berserker is cold but rested.

RUINS 4
White Shrine

The Witch King and Magician would like to check out books from the shrine of knowledge.


Evening

LEDGES 6
White Pool

Round 1:

The Woods Girl casts Control Bats using her Magic VII6** chit and Purple from the clearing. The chit immediately fatigues. She (6) is no longer hidden.

After combat the Swordsman mounts his horse. The Woods Girl then hands him some gold. The Lieutenant shows the assembled multitude (Swordsman, Woods Girl and her pet bat) the location of the Pool.


Midnight

Grey magic permeates the Yellow Realm. All tiles with Grey enchant or unenchant. The map has been updated to reflect this. All 10 Valleys, Chasm, Ruins, Volcano, Crag, Hinterland and Borderland all flip. Please review before sending in day 14 orders.

Day 14 is also regeneration day.


Evening 13 orders are due Monday April 25, 2005 4:00 PM EST.

Unless something untoward happens, I will take Day 14 orders at the same time.


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Updated: April 22, 2005


© 2005, Daniel W. Farrow IV, all rights reserved