Day 53
Birdsong
Rumors of demons and snakes turn out to be just that, rumors. The Berserker runs into a roadblock (or, rather, a roadblock runs into him). Two ghosts are looking to avenge their brethren.
Sunrise
The Dwarf follows the Wizard
The lone soldier follows Micky the Amazon.
B5 follows the Woodfolk.
5 out of 6 Bashkars follow the Great Elf.
Daylight
Willie the Witch King (MOLEHILL 6, White Dragon's Hoard & Pool of a red octopus)
Purple from the clearing energizes all of Willie's Enchant Artifact spells.
Trade the Black Book to Xelvonar for Dragon Essence.
- Rest V4*
* Enchant preparations
- Enchant V4* to Black
Burn that newly created Black chit to energize Absorb Essence and become a bat.
- Fly Deep Lake, randomly land in clearing (6).
Reveals Red Dank M and White Cairns 5. Nothing arrives.
"Why can't I ever land in the right clearing?"
The Woods Girl's Woodfolk Leader (CURST VALLEY 5, Snow White Inn)
- Hide (1,4) Hides!
- Hide ~ cancel activity
- Search, loot (6,2) finds a treasure card
- Search, loot (4,6) finds nothing
Granny's familiar (CHASM 1)
- Move Horrid Valley 4
- Move Horrid Valley 1
- Move Descent 2
Granny the Witch (CHASM 1)
- Trade, sell Golden Icon to Warlock, neutral (6,1) TROUBLE, unfriendly (1,1) OFFER Gold - 5. Granny pockets 95 GOLD.
- Move Horrid Valley 4
- Rest Magic V5*
Nothing arrives.
"Now where has that kitty scampered off to?"
The Bashkar Leader (DESCENT 2, Scarlet Statue)
- Search, locate (3,1) finds passages, there are none
- Search, locate (3,6) finds nothing
- Move Horrid Valley 1
Block the Berserker!
Atalanta the Woods Girl (CURST VALLEY 5, Snow White Inn)
- Hide (5,4) Hides!
- Search, loot (5,4) finds an adz
- Search, loot (1,1) finds T armor
- Search, loot (3,2) finds a helmet
"This stuff is too heavy to carry."
Mikki the Amazon (HIGH PASS 1)
- Hide (4,1) Hides!
* Move and
- Move and
- Move Hight Pass 4.
Reveals White Ruins C and White Altar 1. Nothing arrives.
"Got out of there none too soon!"
The Elf's Woodfolk Leader (GROSS VALLEY 5)
- Move Red Woods 5
- Search, loot (2,1) finds a spear
- Move Bad Valley 1
Two ghost move here, block the woodfolk and cease to prowl.
Feanor the Great Elf (DESCENT 2, Scarlet Statue)
* Hide (5,6) no.
- Hide (4,3) Hides!
- Alert Bow
- Move Horrid Valley 1
"Tiptoe, tiptoe, shhhh!"
Hrolf the Berserker (HORRID VALLEY 1)
Blocked by the Great Elf's bashkar leader.
"RrraaaAAAAAaaaagghhh!!!! Out o' my way you pony pervert!"
The Witch King's White Company Commander (BORDERLAND 6)
- Move Borderland 1
- Move Deep Lake 5
Pick up all dropped items.
- Trade, sell ponies, friendly (6,3) OFFER Gold - 10. Decline offer.
Xelvonar the Wizard (MOLEHILL 6, White Dragon's Hoard & Pool of a red octopus)
Hand a treasure and Eye of the Moon to Haggr.
- Move and
- Move and
- Move Molehill 5
Reveals White Stink M and Red Lost Castle which contains Red Flutter 2, White Howl 5, Red Shrine 4, Red Pool 6, and White Hoard 6. Nothing arrives.
"I really wish I could rest some."
Haggr the Dwarf ceases to follow.
"You think you're tired. Tomorrow, you carry me for a change."
Kabats the Swordsman (CURST VALLEY 5, Snow White Inn) chooses to go now.
- Hide (3,4) Hides!
- Search, loot (3,3) finds Nothing
- Search, loot (6,2) finds Nothing
Atalanta and the Woodfolk leader hand over what they found today.
- Trade, buy drinks for 4 GOLD, friendly (4,3) OFFER Gold. Sell:
+ 7 horses, 69 GOLD
+ Bane, 20 GOLD
+ Truesteel, 25 GOLD
+ 2 staves, 2 GOLD
+ 3 Thrusting swords, 18 GOLD
+ 4 helmets, 20 GOLD
+ 2 shields, 14 GOLD
+ Axe, 4 GOLD
+ T armor, 25 GOLD
+ Book of Lore, 15 GOLD
+ Scroll of Nature, 15 GOLD
+ Battle Bracelets, 18 GOLD
+ Toadstool Ring, 12 GOLD
+ Ointment of Bite, 5 GOLD
+ 7 League Boots, 7 GOLD
+ Map of Ruins, 3 GOLD
+ Power Boots, 11 GOLD
+ Reflecting Grease, 3 GOLD
+ Witherd Claw, 3 GOLD
Total = 289 GOLD
"Give me a minute to count up my proceeds."
Sunset
BAD VALLEY 1
The Elf's Woodfolk and one bashkar have just seen a second pair of ghosts.
CURST VALLEY 5 Snow White Inn
The Lancers (4,1) ignore the hidden Swordsman while they are friendly toward the hidden Woods Girl.
DEEP LAKE 5 White Cairns
The White Company Commander finds it easy to collect loot.
DEEP LAKE 6
The Witch King wonders why he keeps losing his luggage.
HIGH PASS 4
The Amazon and her hireling have seen enough goblins.
HORRID VALLEY 1
The Berserker has a few choice words for the bashkar leader, which the hidden Great Elf doesn't like the sounds of.
HORRID VALLEY 4
The Witch hears a commotion in the next clearing.
MOLEHILL 5
The Dwarf and Wizard find it rough going in the mountains during a snowstorm.
Evening
HORRID VALLEY 1
The Berserker has a few choice words for the bashkar leader, which the hidden Great Elf doesn't like the sounds of.
Round 1:
- ENCOUNTER STEP:
- Luring: none.
- Random assignment: none.
- Deployment: All bashkars are deployed against the Berserker.
- Actions:
None.
- MELEE STEP:
- Selecting Targets:
Feanor targets Hrolf and becomes unhidden.
Hrolf targets Feanor.
- Spells take effect: none.
- Attacks/Maneuvers:
Feanor swings his bow with Fight M4 while his pony thrusts and he dodges in the saddle with Move L3*.
BHQ and B3 thrust while their ponies gallop in charge.
B1 and B4 swing.
B2 smashes while his pony ducks.
Hrolf swings his axe with fight T4** while dodging with Move H6.
- Randomizing:
The Bashkars (3) swap charge and dodge while (5,4) (3,1) (6,1) only B2 changes tactics.
- Resolving Attacks (in weapon length order):
Feanor intercepts Hrolf, drm: +1-6= -5.
The rest of the attacks don't really matter because Hrolf is
KILLED
- Inflicting Harm: already done.
- FATIGUE STEP: none.
- DISENGAGEMENT: none
The Great Elf scores 74 NOTORIETY and 3 GOLD and Hrolf's Great Axe.
BAD VALLEY 1
The Woodfolk and one bashkar have just seen a second pair of ghosts.
Round 1:
- ENCOUNTER STEP:
- Luring: W2 lures a ghost. W1 lures the other.
- Random assignment: None.
- Deployment: WHQ and then B5 is deployed against Ghost 2.
- Actions: none
- MELEE STEP:
- Selecting Targets: Ghost 2 targets B5.
- Spells take effect: none
- Attacks/Maneuvers:
Pale Ghost 1 thrusts.
Pale Ghost 2 thrusts.
Dark W2 thrusts.
Dark W1 thrusts.
Dark WHQ swings.
Dark B5 smashes.
- Randomizing:
Ghost 1 (3) moves to swing, while (4,2) Not Changing Tactics.
Ghost 2 (3) moves to swing, while (6,4) Changing Tactics!
W1 and WHQ (1) WHQ moves to smash, while (6,6) (6,5) both Change Tactics!
B5 (6) shifts left, while (4,2) Not Changing Tactics.
- Resolving Attacks (in weapon length order):
W2 undercuts Ghost 1, drm: +1-4+4= +1
B5 intercepts Ghost 2, drm: +2-2= 0
Ghost 1 neither undercuts nor intercepts W1.
Ghost 2 intercepts B5, drm: +2-4= -2.
- Inflicting Harm:
W2 deals H harm, (2) +1= 3 Increased ONE level . Ghost 1 is KILLED.
B5 deals M harm, (5,6) No Change. Ghost 2 is KILLED.
- FATIGUE STEP: none.
- DISENGAGEMENT: none
The Great Elf scores 0 FAME and 4 NOTORIETY.
Midnight
Day 54 orders are due Monday December 5, 2005 4:00 PM EDT.
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