Monster rolls:
2 & 2
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
EASTER
Melting snows and late blizzards
 
Weather:
Snowstorm
4 days/week
3 basic
1 sheltered

Mountains:
3 phases to enter

FOOD to CHAPEL

ESCORT to CHAPEL

Reward: 3 GOLD/clearing

Last day of game:
Gold magic

Day 53


Birdsong

Rumors of demons and snakes turn out to be just that, rumors. The Berserker runs into a roadblock (or, rather, a roadblock runs into him). Two ghosts are looking to avenge their brethren.


Sunrise

The Dwarf follows the Wizard
The lone soldier follows Micky the Amazon.
B5 follows the Woodfolk.
5 out of 6 Bashkars follow the Great Elf.


Daylight

Willie the Witch King (MOLEHILL 6, White Dragon's Hoard & Pool of a red octopus)
 Purple from the clearing energizes all of Willie's Enchant Artifact spells.
 Trade the Black Book to Xelvonar for Dragon Essence.
- Rest V4*
* Enchant preparations
- Enchant V4* to Black
 Burn that newly created Black chit to energize Absorb Essence and become a bat.
- Fly Deep Lake, randomly land in clearing (6).
Reveals Red Dank M and White Cairns 5. Nothing arrives.
"Why can't I ever land in the right clearing?"

The Woods Girl's Woodfolk Leader (CURST VALLEY 5, Snow White Inn)
- Hide (1,4) Hides!
- Hide ~ cancel activity
- Search, loot (6,2) finds a treasure card
- Search, loot (4,6) finds nothing

Granny's familiar (CHASM 1)
- Move Horrid Valley 4
- Move Horrid Valley 1
- Move Descent 2

Granny the Witch (CHASM 1)
- Trade, sell Golden Icon to Warlock, neutral (6,1) TROUBLE, unfriendly (1,1) OFFER Gold - 5. Granny pockets 95 GOLD.
- Move Horrid Valley 4
- Rest Magic V5*
Nothing arrives.
"Now where has that kitty scampered off to?"

The Bashkar Leader (DESCENT 2, Scarlet Statue)
- Search, locate (3,1) finds passages, there are none
- Search, locate (3,6) finds nothing
- Move Horrid Valley 1
Block the Berserker!

Atalanta the Woods Girl (CURST VALLEY 5, Snow White Inn)
- Hide (5,4) Hides!
- Search, loot (5,4) finds an adz
- Search, loot (1,1) finds T armor
- Search, loot (3,2) finds a helmet
"This stuff is too heavy to carry."

Mikki the Amazon (HIGH PASS 1)
- Hide (4,1) Hides!
* Move and
- Move and
- Move Hight Pass 4.
Reveals White Ruins C and White Altar 1. Nothing arrives.
"Got out of there none too soon!"

The Elf's Woodfolk Leader (GROSS VALLEY 5)
- Move Red Woods 5
- Search, loot (2,1) finds a spear
- Move Bad Valley 1
Two ghost move here, block the woodfolk and cease to prowl.

Feanor the Great Elf (DESCENT 2, Scarlet Statue)
* Hide (5,6) no.
- Hide (4,3) Hides!
- Alert Bow
- Move Horrid Valley 1
"Tiptoe, tiptoe, shhhh!"

Hrolf the Berserker (HORRID VALLEY 1)
Blocked by the Great Elf's bashkar leader.
"RrraaaAAAAAaaaagghhh!!!! Out o' my way you pony pervert!"

The Witch King's White Company Commander (BORDERLAND 6)
- Move Borderland 1
- Move Deep Lake 5
 Pick up all dropped items.
- Trade, sell ponies, friendly (6,3) OFFER Gold - 10. Decline offer.

Xelvonar the Wizard (MOLEHILL 6, White Dragon's Hoard & Pool of a red octopus)
 Hand a treasure and Eye of the Moon to Haggr.
- Move and
- Move and
- Move Molehill 5
Reveals White Stink M and Red Lost Castle which contains Red Flutter 2, White Howl 5, Red Shrine 4, Red Pool 6, and White Hoard 6. Nothing arrives.
"I really wish I could rest some."

Haggr the Dwarf ceases to follow.
"You think you're tired. Tomorrow, you carry me for a change."

Kabats the Swordsman (CURST VALLEY 5, Snow White Inn) chooses to go now.
- Hide (3,4) Hides!
- Search, loot (3,3) finds Nothing
- Search, loot (6,2) finds Nothing
 Atalanta and the Woodfolk leader hand over what they found today.
- Trade, buy drinks for 4 GOLD, friendly (4,3) OFFER Gold. Sell:
+ 7 horses, 69 GOLD
+ Bane, 20 GOLD
+ Truesteel, 25 GOLD
+ 2 staves, 2 GOLD
+ 3 Thrusting swords, 18 GOLD
+ 4 helmets, 20 GOLD
+ 2 shields, 14 GOLD
+ Axe, 4 GOLD
+ T armor, 25 GOLD
+ Book of Lore, 15 GOLD
+ Scroll of Nature, 15 GOLD
+ Battle Bracelets, 18 GOLD
+ Toadstool Ring, 12 GOLD
+ Ointment of Bite, 5 GOLD
+ 7 League Boots, 7 GOLD
+ Map of Ruins, 3 GOLD
+ Power Boots, 11 GOLD
+ Reflecting Grease, 3 GOLD
+ Witherd Claw, 3 GOLD
Total = 289 GOLD
"Give me a minute to count up my proceeds."


Sunset

BAD VALLEY 1

The Elf's Woodfolk and one bashkar have just seen a second pair of ghosts.

CURST VALLEY 5
Snow White Inn

The Lancers (4,1) ignore the hidden Swordsman while they are friendly toward the hidden Woods Girl.

DEEP LAKE 5
White Cairns

The White Company Commander finds it easy to collect loot.

DEEP LAKE 6

The Witch King wonders why he keeps losing his luggage.

HIGH PASS 4

The Amazon and her hireling have seen enough goblins.

HORRID VALLEY 1

The Berserker has a few choice words for the bashkar leader, which the hidden Great Elf doesn't like the sounds of.

HORRID VALLEY 4

The Witch hears a commotion in the next clearing.

MOLEHILL 5

The Dwarf and Wizard find it rough going in the mountains during a snowstorm.


Evening

HORRID VALLEY 1

The Berserker has a few choice words for the bashkar leader, which the hidden Great Elf doesn't like the sounds of.

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: none.
    2. Random assignment: none.
    3. Deployment: All bashkars are deployed against the Berserker.
    4. Actions:
      None.

  2. MELEE STEP:
    1. Selecting Targets:
      Feanor targets Hrolf and becomes unhidden.
      Hrolf targets Feanor.
    2. Spells take effect: none.
    3. Attacks/Maneuvers:
      Feanor swings his bow with Fight M4 while his pony thrusts and he dodges in the saddle with Move L3*.
      BHQ and B3 thrust while their ponies gallop in charge.
      B1 and B4 swing.
      B2 smashes while his pony ducks.
      Hrolf swings his axe with fight T4** while dodging with Move H6.
    4. Randomizing:
      The Bashkars (3) swap charge and dodge while (5,4) (3,1) (6,1) only B2 changes tactics.
    5. Resolving Attacks (in weapon length order):
      Feanor intercepts Hrolf, drm: +1-6= -5.
      The rest of the attacks don't really matter because Hrolf is KILLED
    6. Inflicting Harm: already done.

  3. FATIGUE STEP: none.

  4. DISENGAGEMENT: none

The Great Elf scores 74 NOTORIETY and 3 GOLD and Hrolf's Great Axe.



BAD VALLEY 1

The Woodfolk and one bashkar have just seen a second pair of ghosts.

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: W2 lures a ghost. W1 lures the other.
    2. Random assignment: None.
    3. Deployment: WHQ and then B5 is deployed against Ghost 2.
    4. Actions: none

  2. MELEE STEP:
    1. Selecting Targets: Ghost 2 targets B5.
    2. Spells take effect: none
    3. Attacks/Maneuvers:
      Pale Ghost 1 thrusts.
      Pale Ghost 2 thrusts.
      Dark W2 thrusts.
      Dark W1 thrusts.
      Dark WHQ swings.
      Dark B5 smashes.
    4. Randomizing:
      Ghost 1 (3) moves to swing, while (4,2) Not Changing Tactics.
      Ghost 2 (3) moves to swing, while (6,4) Changing Tactics!
      W1 and WHQ (1) WHQ moves to smash, while (6,6) (6,5) both Change Tactics!
      B5 (6) shifts left, while (4,2) Not Changing Tactics.
    5. Resolving Attacks (in weapon length order):
      W2 undercuts Ghost 1, drm: +1-4+4= +1
      B5 intercepts Ghost 2, drm: +2-2= 0
      Ghost 1 neither undercuts nor intercepts W1.
      Ghost 2 intercepts B5, drm: +2-4= -2.
    6. Inflicting Harm:
      W2 deals H harm, (2) +1= 3 Increased ONE level . Ghost 1 is KILLED.
      B5 deals M harm, (5,6) No Change. Ghost 2 is KILLED.

  3. FATIGUE STEP: none.

  4. DISENGAGEMENT: none

The Great Elf scores 0 FAME and 4 NOTORIETY.


Midnight



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Updated: December 6, 2005


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