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Ranged
Weapons
These skills comprise the ranged weapons skills. All very important skills for those who plan on staying away from the close combat.
Bow
The skill for bows and crossbows. Good for manoeuvering in silence. The skill
depends 40% on agility, 40% on sense, and 20% on strength.
Pistol
Everybody should know how to manage a pistol to a certain degree, hence it
is one of the most popular skills to train. Depends 60% on agility, and 40%
on sense.
Assault Rifle
The assault rifle is the non-energy weapon that inflicts the most damage.
It is a professional weapon, that shouldn't be moderately trained. It is all
or nothing. The skill depends 30% on agility, 40% on stamina, 20% on sense,
and 10% on ?
MG/SMG
The machine gun & sub-machine gun skill defines how well your character
can handle a weapon that pumps out bullets. The skill depends 30% on strength,
30% on stamina, 30% on agility, and 10% on sense.
Shotgun
The shotgun is a lethal firearms that has the ability to hit more than one
target at a time, something that makes it very popular. It depends 60% on
agility, and 40% on strength.
Rifle & Sniper Rifle
These are weapons for connoiseurs of distance weapons, and should only be
trained by people aiming to make a great impact with the one shot. This skill
defines how well you handle the sort of weapons meant for this purpose. Very
popular with snipers and agents. This skill depends 60% on agility, and 40%
on sense.
Ranged Energy Weapons
This is an add-on skill used by people operating ranged weapons with an energy
component. This skill will normally not be the only one required to operate
a certain weapon. The skill depends 40% psychic, 40% sense, and 20% intelligence.
Fling Shot
The fling shot skill is an additional special attack that can be fired off
rapidly. It doesn't have an enormous damage potential, but as the fast attack
melee skil, it's so fast it almost counts as a free attack. It depends 100%
on agility.
Aimed Shot
The aimed shot is the favourite skill of the sniper. Applying this attack
right will inflict a largely increased amount of damage to your opponent.
It is vital however, that you're not detected when using this skill, as that
will just reduce it to a regular attack. The skill depends 100% on agility.
Burst
The burst is a special attack that fires off a three round burst on your MG,
SMG, Assault Rifle, or any other weapon capable of a burst(check your weapon).
A successful burst is a very difficult manoeuvre to perform. A high skill
in BOTH the normal attack skill, and the burst skill is required. Performing
a burst carries a penalty on the first attack after the burst is applied.
The skill is 50% dependent on agility, 30% on strength, and 20% on stamina.
Full Auto
The full auto skill is used to empty the dip in your weapon. No matter how
many rounds you have left in your clip, executing this special attack will
fire them all at your target. This is not something done lightly, not only
will you have to reload after the attack, but the skill is extremely difficult
and a very high skill in BOTH full auto and the weapon is required to be successful.
This skill requires 60% raw strength and 40% stamina.
Bow Special Attack
This special manoeuvre is used to attack with special arrows, or with the
bow from a hidden position. If applied correctly it could be a lethal, silent,
and very effective attack. Depends 50% on agility, 40% on sense, and 10% on
strength.
Multi Ranged
This skill is used to define how well you attack with more than one ranged
weapon at a time (as in one in each hand). Wielding more than one weapon will
decrease the attack skill for each weapon, but training this skill will compensate
that penalty to a certain degree. It depends 60% on agility, and 40% on intelligence.
Source: Official Anarchy Online Page
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