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Speed

Every skill that increases your speed in any way, you will find here, be it your run speed or how fast you can hit an opponent.

Melee Initiative
This is the skill to raise to increase your frequency of blows, and the attack speed, when attacking with melee weapons. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.

Ranged Initiative
This is the equivalent skill for ranged weapons. It defines how quickly you attack with ranged weapons. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.

Psychic Initiative
The psychic prowess initiative skill is used to attack quicker with thrown weapons and martial arts. A vital skill for martial artists and any other character relying heavily on their unarmed combat prowess. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.

NanoC Initiative
This skill is used to be quicker in executing nano programs. Depends 60% on sense and 40% on agility.

Dodge Ranged Attacks
This is your skill in avoiding getting hit by ranged weapons attacks. The skill is extremely important to anyone who is ever going to do combat. It does not decrease the amount of damage if hit, it only makes it more likely you're not hit. It depends 50% on agility, 30% on sense, and20% on intelligence.

Evade Close Combat & Martial Arts
This skill improves your chances of successfully avoid getting hit when engaged in close combat. It depends 50% on agility, 30% on sense, and20% on intelligence.

Duck Explosion and Thrown Objects
Increases your chance of not getting hurt by explosives or thrown objects. It depends 50% on agility, 30% on sense, and20% on intelligence.




Source: Official Anarchy Online Page


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