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Trade
& Repair
These skills are important should you wish to produce equipment, nano formulas, potions etc. or repair broken object, and can be a great way of generating an income for yourself.
Mechanical Engineering
This skill has its focus on motors and mechanical objects. It is 50/50 reliant
on agility and ?
Electrical engineering
This skill obviously has its focus on electrical appliances. It is 50% dependent
on intelligence, 30% on agility, and 20% on stamina.
Quantum Force Field Technology
This is the trade and repair skill used to make forcefields, anti gravitation
units etc. The skill depends 50/50 on intelligence and psychic.
Weapon Smithing
A pretty self explanatory skill. It is used to make mechanical weapons, be
it melee weapons or explosive ones. Depends 50/50 on intelligence and strength.
Pharmalogical Technology
This skill is used to make medicines and stims. It relies 80% on intelligence
and 20% on agility.
Nano Bot Programming
Nano Bot Programming is used to make new nano programs and to apply them to
physical objects. The skill depends 100% on intelligence.
Computer Literacy
This skill defines your character's ability to communicate programs, computers
and AIs. The skill depends 100% on intelligence.
Psychology
Defines your character's ability to communicate and persuade people you meet
(not other players). It is a skill used first and foremost in barter. It depends
50/50 on intelligence and sense.
Chemistry
The chemistry skill is used to make poisons and other chemical concoctions.
It relies 50/50 on intelligence and stamina.
Tutoring
This is a very useful skill for most characters as it enables you to teach
other people what you know, or rather for them to increase their skill when
you agree to tutor them. It depends 70% on intelligence, 20% on sense, and
10% on psychic.
Source: Official Anarchy Online Page
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