Monster Roll:
2

Magenta

Magic Realm Quest Game

 
 
 
TODAY
YESTERDAY

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

QUESTS
RULES
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Season:
SNOW
 
Weather:
Clear
5 days/week
3 basic
1 sunlight

Mountains:
4 phases to enter

FOOD to INN (Chapel)

ESCORT to INN (Guard)

Reward: 4 GOLD/clearing

7th Day: PURPLE magic

Day 6


Birdsong

The prevailing winds for Day 6 are blowing toward the (6) Southeast.

The Amazon follows The Dwarf.


Daylight

Swordsman (Red CURST VALLEY 5, White Guardhouse) Chooses to go first.
Hide (4,6) no.
Hide (4,5) Hides!
Search, locate (3,2) finds passages.
Search, locate (5,1) finds nothing.

No denizens appear.
"Drat, their stuff is well hidden."

Wizard/Eagle (White CURST VALLEY 5, Red Inn)
Search, loot (2,5) finds 5th treasure, white M6/M5 workhorse.
Search, loot (5,3) finds 5th treasure, treasure card.
Search, loot (6,3) finds 6th treasure, nothing.
Search, loot (4,5) finds 5th treasure, white Dragon Essence.

No denizens appear.
"Can an eagle carry a horse? Or is it the other way around?"

Sorceror (White MAPLE WOODS 4)
Hide (2,4) Hides!
Move EVIL VALLEY 4
Move EVIL VALLEY 1
Move BORDERLAND 2

Reveals White Bones C and White Lost City 3 which, in turn, reveals White Slither 3, Red Lair 3, Red Roar 4, Red Cairns 5, and Red Slither 6. Two white heavy serpents slither into clearing 3, while two red heavy serpents slither into clearing 6.
"Snakes alive!"

Dwarf (Red CAVES 1)
Hide (5) Hides!
Hide ~ cancel activity
Move CAVES 6

Reveals White Smoke C and White Patter 2. 6 white spear-wielding goblins patter into clearing 2.
"Good, nobody here."

Amazon ceases to follow.
6 pale white spear-wielding goblins patter into their clearing.
"I guess they are pale white because they don't get out in the sun much."

Raider (Red RUINS 1)
Move RUINS 2
Move NUT WOODS 4
Move NUT WOODS 5 ~ ignore, no path.
Move AWFUL VALLEY 4 ~ ignore, no path.
Move* AWFUL VALLEY 1 ~ ignore, no path.

Reveals Red Ruins W. No denizens appear.
"I can't get there from here."

Black Knight (White DARK VALLEY 5, White Inn)
Hire, Company, ally (3) Price x2, declines offer.
Hire, Company, ally (5) Price x4.
Hire, Company, ally (1) BOON! White Company's contract expires at Midnight on Day 19.
Hire, Rogue, neutral (4) NO DEAL.

No denizens appear.
"Now I have an army that can face that goblin hoard!"

Pilgrim (White BAD VALLEY 1)
Hide (6,2) no.
Move RUINS 1
Move RUINS 2
Move NUT WOODS 4
"Where do we go from here?"

Druid (White DEEP WOODS 1)
Hide (2,4) Hides!
Hide ~ cancel activity
Hide ~ cancel activity
Move DEEP WOODS 6

Reveals Red Dank M and White Shrine 4. A white winged demon guards her shrine in clearing 4.
"Just stay away, demon."


Evening

White BORDERLAND 2

The Sorceror/frog is hopping mad.

Red CAVES 6

The hidden Amazon and hidden Dwarf hide from 6 spear-wielding goblins.

Red CURST VALLEY 5
(White Guardhouse)

The Swordsman (6,1) (3,5) is not spotted by the White Guards.

White CURST VALLEY 5
(Red Inn)

The Wizard has scared the Red Company (1,2), who steer clear of him.

White DARK VALLEY 5
(White Inn)

The Black Knight finds that the Rogues (2) would be glad to get rid of him.

White DEEP WOODS 6

The Druid tries not to disturb the spider or the deamon.

Red NUT WOODS 4

The Raider and Pilgrim discuss plans for finding their way through the woods.


Midnight

The Druid summons a destructive conflagration that consumes all of the White DEEP WOODS! All occupants of the tile are burned by a sheet of flame that does Heavy harm at a speed of 3. The Demon suffers (4,5)+3-3=5 5th degree burns, medium harm, and is unaffected. The heavy spider suffers (4,3)+3-3=4 4th degree burns, heavy harm, and is KILLED. Summoning such destructive force tires the Druid mightily. He fatigues Magic VIII2**, Magic VIII3*, Magic VIII4*, Fight L2**, and Fight L3*. The Druid has fulfilled one part of his quest.

The Wizard attempts to control his ring and (5,3) cannot. He now transforms into a (4) bird.

The prevailing winds for Day 7 are blowing toward the (2) Southwest.

Tomorrow there will be PURPLE magic everywhere. Please watch your step. Some tiles will automatically enchant. Because of this, the Sorceror is a frog.


Evening 6 and Day 7 orders are due by noon, EST, Thursday 3/13/03.

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Updated: March 10, 2003


© 2003, Daniel W. Farrow IV, all rights reserved