Monster Roll:
1

Magenta

Magic Realm Quest Game

 
 
 
TODAY
YESTERDAY

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

QUESTS
RULES
emailer

 
Season:
SNOW
 
Weather:
Clear
5 days/week
3 basic
1 sunlight

Mountains:
4 phases to enter

FOOD to INN (Chapel)

ESCORT to INN (Guard)

Reward: 4 GOLD/clearing

21st Day:
PURPLE magic

Day 20


Birdsong

The prevailing winds for day 20 are blowing toward the (6) Southeast.

The Pilgrim follows the Raider.


Daylight

Swordsman (Red LINDEN WOODS 4, White Large Campfire) Chooses to go first.
Hide (6,2) no.
Move LINDEN WOODS 2
Move* BAD VALLEY 5
Search, peer (5,4) finds clues
Search, peer (3,2) finds hidden enemies and paths

No denizens appear.
"There has to be a stash here somewhere."

Wizard (up in the air betwixt White MAPLE WOODS and White DARK VALLEY)
Fly DARK VALLEY, lands in clearing (2).
Hide (6,6) no.
Hide (6,5) no.
Move DARK VALLEY 5.

No denizens appear.
"This seems to be the place."

Black Knight (White RUINS 1)
Search, peer (4,3) finds hidden enemies
Search, peer (4,5) finds clues
Search, peer (2,2) finds clues and paths
  Shares location of path with the Soldiers.
Move RUINS 4.

Reveals Red Ruins C and White Howl 5. No denizens appear.
"The first step on a long journey."

The White Soldiers (White RUINS 1)
Search, peer (5,5) finds clues
Search, peer (1,6) finds nothing
Search, peer (5,1) finds clues
Move RUINS 4.

Druid (Red DARK VALLEY 5, Red Chapel)
Move DARK VALLEY 2
Rest and
Rest Magic VIII2**
Rest Magic VIII3*

No denizens appear.
"My evening *should* be uneventful for once."

Sorceror (White CURST VALLEY 2)
Alert IV4*
Hide (6,4) no.
Hide (3,5) Hides!
Move CURST VALLEY 5

No denizens appear.
"Which one? So many leaders, so little time."

Raider (Red LEDGES 2)
Rest* Fight H5
  Pilgrim rests Fight M4.
Hide (3,3) Hides!
Move* RUINS 6
Move RUINS 2
Move CAVERN 2

Reveals Dank C and Red Lost City, which reveals Red Flutter 2, White Howl 4, White Cairns 5, White Hoard 6, White Pool 6. Two heavy flying dragons flutter into clearing 2. A Tremendous Flying Dragon guards her Hoard.
"Not more flying creatures!"

Pilgrim ceases to follow.
The Tremendous Flying Dragon wanders over to the Pilgrim's clearing to check out a strange smell.
"Yes, even more flying creatures!"

Dwarf (White BORDERLAND 5, Red Cairns)
Hide (1) Hides!
Search, loot (1) finds 1st treasure in pile, fatigues Move T5**, making change with Move H5*.
Search, loot (5) finds nothing, fatigues Fight H5*.

Reveals White Bones C, White Lost City 3, White Slither 3, Red Lair 3, Red Roar 4, Red Cairns 5, and Red Slither 6. The family of 3 dragons slithers over to the Dwarf's clearing. A new tremendous dragon slithers into clearing 3.
"Oh no, a whole pack of 'em!"

Amazon (White MAPLE WOODS 4)
Hide (2,2) Hides!
Move* EVIL VALLEY 4
Hide ~ cancel activity
Move EVIL VALLEY 1
Move BORDERLAND 2

All four dragons wander over to visit with the Amazon.
"Oh no, a whole pack of 'em!"


Sunset

Red BAD VALLEY 5
(White Chapel)

The Swordsman finds that the Order (5,3) take no notice of him.

White BORDERLAND 2

The hidden Amazon faces almost certain death at the hands of a host of dragons.

White BORDERLAND 5
(Red Cairns)

The hidden Dwarf digs around that pile of rocks again.

White CAVERN 2

The hidden Raider and hidden Pilgrim face almost certain death in the form of two heavy flying dragons and one tremendous one.

White CURST VALLEY 5
(Red Inn)

The hidden Sorceror prepares to assassinate an evil leader yet again. Will it be the Red Company leader or the Red Patrol leader (6,6) (3,5), neither of whom notice him.

Red DARK VALLEY 2

The Druid enjoys an uneventful evening.

White DARK VALLEY 5
(White Inn)

The Wizard (5,1) gets along with the rogues.

White RUINS 4

The White Soldiers, and Black Knight celebrate their victory over the Goblin King.


Evening


Midnight

The Wizard has met all his requirements and completes his quest.

The prevailing winds for day 21 are blowing toward the (6) Southeast.


Evening 20 orders are due by noon, EST, Tuesday 4/8/03.

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Updated: April 6, 2003


© 2003, Daniel W. Farrow IV, all rights reserved