Rules
All basic third edition Magic Realm rules will be used with the following additions:
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All Advanced Rules from Second edition:
- Except 4.2 Ambushes (see below)
- Optional Rules from Second edition:
- Seasons and Weather
- Commerce
(This includes Grudges and Gratitude.)
- Optional Combat Rules *This is the Biggie*
- Automatic Enchanting
- Expanding the Realm rules from Second edition:
- Combining Realms
This will be a double board quest game. Only one of each character will be in play.
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The Book of Quests by Jay Richardson, et al.
- Optional Rules (section Q5.) from the Book of Quests:
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Semi-Restricted Ambush
Modify the first sentence to read: "For each companion,
hired native, horse, suit of armor, or shield (whether active or not) the character has with him in the clearing, add 1 to his hide roll during the ambush."
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Two-Handed Weapons
Note: all magic spells are considered two handed weapons and may not be cast if a character has a shield active.
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Characters Killed by Dragons
As amended in the Book of Quests errata #1.
- Unpredictable Weather
- Additional Bounty Points for Discoveries and Treks
The Book of Quests and its Errata can be found on Nand's web page.
To save setup time, your kindly GM has generated a semi-random board. Click on the links at left to see it.
We are looking to start turn 1 on-or-about March 3, 2003. Turns will run once per week, or faster, if all players send in their orders rapidly. Please don't sign up if you cannot maintain this pace.
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