Monster Roll:
1

Magenta

Magic Realm Quest Game

 
 
 
TODAY
YESTERDAY

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

QUESTS
RULES
emailer

 
Season:
SNOW
 
Weather:
Blizzard
2 days/week
4 basic
2 sheltered

Mountains:
4 phases to enter

FOOD to INN (Chapel)

ESCORT to INN (Guard)

Reward: 4 GOLD/clearing

14th Day:
Grey magic

Day 14


Birdsong

Today is a Grey day.

Dragons, Goblins, and the Red Company regenerate.

The prevailing winds are blowing toward the (6) Southeast.

Both the Sorceror and Wizard are themselves today.

The Pilgrim follows the Raider.

The White Company follows the Black Knight.


Daylight

Swordsman (Red CURST VALLEY 5, White Guardhouse) Chooses to go first.
Move DEEP WOODS 1
Move PINE WOODS 2
Move CURST VALLEY 1
Move CURST VALLEY 4
Move* DARK VALLEY 1

No denizens appear.
"I'm glad to be out of there!"

Black Knight (White RUINS 5)
Move RUINS 1
Move EVIL VALLEY 2
Move EVIL VALLEY 5
Rest Fight M4*

No denizens appear.
"I'm glad to be out of there!"

The White Company ceases to follow.
"Me, three!"

Sorceror (Red AWFUL VALLEY 2)
Alert IV4*
Hide (4,3) Hides!
Hide ~ cancel activity
Move AWFUL VALLEY 5

No denizens appear.
"Hopefully, by the next birdsong, there will be one dead Soldier Leader."

Dwarf (White BORDERLAND 5)
Hide (3) Hides!
Hide ~ cancel activity
Search, locate (2) finds passages and clues, learns of a passage to unenchanted BORDERLAND 4.
Search, locate (4) discovers the Red Cairns.
Search, loot (5) finds 5th treasure in pile, fatigues Fight H5*.
Search, loot (1) finds 1st treasure in pile, fatigues Fight H4**, bringing back Fight H5*.

Reveals White Bones C, White Lost City 3, White Slither 3, Red Lair 3, Red Roar 4, Red Cairns 5, and Red Slither 6. Lots of dragons show up. Momma red Tremendous non-flying dragon guards her lair with the help of her baby white heavy non-flying dragon. And daddy red Tremendous non-flying dragon slithers into clearing 6.
"A family affair. Great!"

Amazon (White MAPLE WOODS 4)
Hide (3,6) no.
Move MAPLE WOODS 2
Move BORDERLAND 2
Move OAK WOODS 2
Move OAK WOODS 4

Reveals Bones W. No denizens appear.
"Why do these dwellings have to be so far apart?"

Druid (White DEEP WOODS 5)
Move DEEP WOODS 3
Hide (5) Hides!
Rest and
Rest VIII2**

Reveals Red Dank M and White Shrine 4. No denizens appear.
"Almost all better."

Raider (Red AWFUL VALLEY 4)
Move and
Move and
Move and
Move LEDGES 2
Move* RUINS 6

Reveals Red Ruins C and White Howl 5. Six dark red axe goblins appear in the raider's clearing and stop prowling. Six dark white axe goblins appear in clearing 5.
"Ut oh!"

Pilgrim ceases to follow.
Six dark white axe goblins prowl over to his clearing, block the Pilgrim and stop prowling.
"More ut oh!"

Wizard (White CURST VALLEY 5, Red Inn)
  Buys drinks for the Red Patrol for 3 GOLD.
Trade, ally (4,3) OFFER Gold, sell the Power Gauntlets and the L5/L4 workhorse for 15 GOLD.
Trade, buy breastplaste, friendly (4,3) Price x3, declines offer.
Hide (5,5) Hides!
Search, loot (5,6) finds nothing.
Search, loot (2,6) finds nothing.
Search, loot (4,1) finds nothing.

The Red Company returns.
"Those horses are probably hiding in plain sight."


Sunset

Red AWFUL VALLEY 5
(Red House)

The Sorceror hears the soldiers (4,4) INSULT him, even though they do not know he is there.

White BORDERLAND 5
(Red Cairns)

The Dwarf is about to be visited by a family of dragons.

White CURST VALLEY 5
(Red Inn)

The Wizard watches the company (4,4) and the Patrol but stays safely hidden.

White DARK VALLEY 1

The Swordsman makes off with the goods.

White DEEP WOODS 3

The Druid goes about his business collecting mistletoe.

Red EVIL VALLEY 5
(White House)

The Black Knight and Company had hoped to visit the president, but find out they have the wrong White House.

White OAK WOODS 4

The Amazon gets callouses on her feet from all the walking she must do.

White RUINS 6

The Raider and Pilgrim face almost certain death in the form of 12 dark axe-wielding goblins.


Evening

Red AWFUL VALLEY 5
(Red House)

Assassination attempt on the Red Soldier Leader.

Round 1:
ENCOUNTER STEP:
+No Luring.
+Random assignment:
- The Red Soldier Leader is "randomly" assigned to the Sorceror.
+No Deployment.
+Actions:
- The Sorceror prepares to cast FIERY BLAST with his alerted IV chit and a Purple chit.
MELEE STEP:
+Selecting Targets:
- The Red Soldier Leader is not awake enough to select a target.
- The Sorceror targets The Red Soldier Leader.

+No Spells take effect.

+Maneuvers:
- The Sorceror attempts to assassinate the Leader by thrusting with his FIERY BLAST.
- The Red Soldier Leader (6) ducks, while (3,1) Not Changing Tactics

+Attacks (in weapon length order):
- The Sorceror undercuts for L+++ harm, (4,5)+4+0-6=3 Increased ONE level, the Red Soldier Leader is KILLED.

FATIGUE STEP:
- The Sorceror fatigues two IV chits.

Aftermath:
- The Sorceror accomplishes his first assassination and scores 6 NOTORIETY and 4 GOLD for his efforts.
- The Sorceror runs from the clearing skipping and jumping for joy!
- The Red Soldiers' stuff is scattered on the ground.

White CURST VALLEY 5
(Red Inn)

The Wizard casts PROPHECY on himself using II3* and Purple from the Dragon Essence. He does not need to record orders for day 17.

White RUINS 6

The Raider and Pilgrim vs. 12 dark axe-wielding goblins.

Round 1:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a goblin.
- R7 lures a goblin.
- Raider lures 5 goblins.
- Troll lures a goblin.
- Dragon lures a goblin.
- Pilgrim's Wolfhound lures a goblin.
- Ogre lures a goblin.
- Pilgrim lure a goblin.
+No Random assignment:
+No Deployment.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's Pale Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Light Troll charges, likewise his target.
- Dark Dragon charges, likewise his target.
- Pilgrim's dark Wolfhound charges, likewise his target.
- Dark Ogre charges, likewise his target.
- Raider's goblins divide up 2/2/1 and raider smashes at one of the first pair with his Axe using Fight H5 while ducking with Move H4**, shield in dodge.
- Pilgrim thrusts with his staff using Fight M2** while charging with Move M5.

+Randomizing:
- Raider's Wolfhound's target (6) smashes, while (3,5) Not Changing Tactics
- R7's target (1) stays put, while (5,1) Not Changing Tactics
- Troll's target (2) smashes, while (2,6) Changing Tactics to its pale side!
- Dragon's target (5) swings, while (2,1) Not Changing Tactics
- Pilgrim's Wolfhound's target (1) stays put, while (3,4) Not Changing Tactics
- Ogre's target (1) stays put, while (6,5) Changing Tactics to its pale side!
- Pilgrim's target (2) smashes, while (1,2) Not Changing Tactics
- The goblins attacking the Raider (2) swap ends, (5,1) (5,3) (1,5) none change tactics.

+Attacks (in weapon length order):
- Pilgrim undercuts for M harm, (4,6)+4+2-4=8, Decreased ONE level, no effect.
- R7 intercepts for at least L+ harm, the goblin is KILLED.
- A goblin neither intercepts nor undercuts Raider's Wolfhound.
- A goblin neither intercepts nor undercuts the Troll.
- A goblin neither intercepts nor undercuts the Dragon.
- A goblin intercepts the Pilgrim's Wolfhound for at least M+ harm, the wolfhound is KILLED.
- A goblin intercepts the ogre at least L+ harm, the ogre is KILLED.
- A goblin undercuts the Pilgrim for M+ harm, (3,3)+4+4-5=6 No Change, the Pilgrim is KILLED.
- The one thrusting and two swinging goblins neither intercept nor undercut the Raider.
- The two smashing goblins intercept the Raider for M harm (2,4) no change, (1,3) Increased ONE level. The Raider's helmet is destroyed and the Raider takes 2 wounds.
- The Raider intercepts his target for M+ harm (5,3)+5-4=6 No Change, the goblin is KILLED.
- Raider's Wolfhound neither intercepts nor undercuts its target.
- The Troll neither intercepts nor undercuts its target.
- The Dragon neither intercepts nor undercuts its target.

FATIGUE STEP:
- Raider fatigues Move T6* and wounds Move H6 and Fight H4*.
- A new helmet is available from the White Soldiers.

Round 2:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a goblin away from the Raider.
- R7 lures a goblin away from the Raider.
- Troll lures a goblin away from the Raider.
- Dragon lures a goblin away from the Raider.
+Random assignment:
- 5 of 6 goblins are randomly assigned to Raider!
- 1 dark goblin is randomly assigned to the Pilgrim.
+Deployment:
- Pilgrim deploys the Dragon to take on the goblin.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's dark Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Pale Troll charges, likewise his target.
- Dark Dragon charges, likewise his target.
- Dragon's second attacker swings.
- Raider's goblins divide up 2/2/1 and raider smashes at one of the first pair with his Axe using Fight H6 while ducking with Move H4**, shield covering his head.

+Randomizing:
- Raider's Wolfhound's target (2) smashes, while (1,2) Not Changing Tactics
- R7's target (1) stays put, while (3,2) Not Changing Tactics
- Troll's target (3) swings, while (4,6) Changing Tactics to its pale side!
- Dragon's target (4) stays put, while (1,2) (3,2) neither Changes Tactics
- The goblins attacking the Raider (3) swap first and second boxes, while (3,3) (3,5) (3,1) none change tactics.

+Attacks (in speed order):
- R7 intercepts for at least L+ harm, the goblin is KILLED.
- Raider's Wolfhound undercuts for L harm (3,3)+4+3-4=6 No Change, no effect.
- A dark goblin neither intercepts nor undercuts Raider's Wolfhound.
- A pale goblin neither intercepts nor undercuts the Troll.
- A dark goblin intercepts the Dragon for M harm (5,5)+4-3=6 No Change, no effect.
- The other dark goblin neither intercepts nor undercuts the dragon.
- The two thrusting (one dark, one pale) and two swinging goblins (one dark, one pale) neither intercept nor undercut the Raider.
- The smashing goblin intercepts the Raider for M harm (5,2) No Change, the Raider's shield is damaged and the Raider takes one wound.
- The Dragon intercepts its target for at least M harm, the goblin is KILLED.
- The Troll neither intercepts nor undercuts its target.
- The Raider neither intercepts nor undercuts his target.

FATIGUE STEP:
- Raider fatigues Move H4** recovering Move T6*, then wounds Move T6*.

Round 3:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a dark goblin away from the Raider.
- R7 lures a dark goblin away from the Raider.
- Troll lures a dark goblin away from the Raider.
- Dragon lures a dark goblin.
+Random assignment:
- The pale goblin is randomly assigned to Raider.
- The dark goblin is randomly assigned to the Pilgrim.
+Deployment:
- Pilgrim deploys the Dragon to take on the goblin.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's dark Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Pale Troll charges, likewise his target.
- Dark Dragon charges, likewise his target.
- Dragon's second attacker swings.
- Raider's goblins divide up evenly and raider smashes at the one that is ducking using Fight H5 while ducking with Move H5*, shield covering his head.

+Randomizing:
- Raider's Wolfhound's target (4) stays put, while (5,4) Not Changing Tactics
- R7's target (6) smashes, while (2,3) Not Changing Tactics
- Troll's target (3) swings, while (2,1) Not Changing Tactics
- Dragon's target (6) shift left, while (6,5) (6,3) both Changes Tactics to their pale side.
- The goblins attacking the Raider (6) shift left, while (2,1) (5,4) (3,3) none change tactics.

+Attacks (in speed order):
- R7 undercuts for L+ harm, (3,1)+4+3-4=6 No Change, the goblin is KILLED.
- Raider's Wolfhound intercepts for L harm, (3,2)+3-4=2 Increased ONE level, the goblin is KILLED.
- A dark goblin neither intercepts nor undercuts the Troll.
- A pale goblin intercepts the Dragon for L harm, (1,1)+4-3=2 Increased ONE level, no effect.
- The other pale goblin neither intercepts nor undercuts the dragon.
- The pale thrusting goblin undercuts the Raider for L+ harm, (3,3)+4+4-5=6 No Change, Raider takes one wound.
- The pale swinging goblin undercuts the Raider for L+ harm, (6,1)+4+4-5=9 decreased TWO levels, no effect.
- The pale smashing goblin intercepts the Raider for L harm (6,5)+4-5=5 No Change, no effect.
- The Troll neither intercepts nor undercuts its target.
- The Dragon neither intercepts nor undercuts its target.
- The Raider neither intercepts nor undercuts his target.

FATIGUE STEP:
- Raider wounds Fight .

Round 4:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a pale goblin away from the Raider.
- R7 lures the dark goblin.
- Troll lures a pale goblin away from the Raider.
- Dragon lures a pale goblin away from the Raider.
+Random assignment:
- Both pale goblins are randomly assigned to the Raider.
+No Deployment.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's dark Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Pale Troll charges, likewise his target.
- Dark Dragon charges, likewise his target.
- Raider's goblins thrust and swing while he dodges with Move H5*, shield in hand.

+Randomizing:
- Raider's Wolfhound's target (6) smashes, while (6,4) Changing Tactics to its dark side.
- R7's target (1) stays put, while (5,2) Not Changing Tactics
- Troll's target (5) shifts right, while (2,1) Not Changing Tactics
- Dragon's target (4) stays put, while (4,4) Not Changing Tactics
- The goblins attacking the Raider (6) shift left, while (1,5) (5,2) none change tactics.

+Attacks (in speed order):
- R7 intercepts for at least L+ harm, the goblin is KILLED.
- Raider's Wolfhound undercuts for L harm, (5,3)+4+3-4=8 Decreased ONE level, no effect.
- A pale goblin neither intercepts nor undercuts the Troll.
- A dark goblin neither intercepts nor undercuts the Raider's Wolfhound.
- A pale goblin intercepts the Dragon for no more than M harm, no effect.
- The pale thrusting goblin undercuts the Raider for L+ harm, (6,2)+4+4-5=9 decreased TWO levels, no effect.
- The pale smashing goblin undercuts the Raider for L+ harm (1,3)+4+4-5=6 No Change, the raider is unconcious.
- The Troll neither intercepts nor undercuts its target.
- The Dragon intercepts for M harm (5,5)+4-3=6 No Change, the goblin is KILLED .

FATIGUE STEP:
- The raider wounds his last chit.

Round 5:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a pale goblin.
- R7 lures the dark goblin.
- Troll lures a pale goblin.
- Dragon lures a pale goblin.
+No Random assignment.
+No Deployment.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's dark Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Pale Troll charges, likewise his target.
- Dark Dragon charges, likewise his target.

+Randomizing:
- Raider's Wolfhound's target (3) swings, while (5,1) Not Changing Tactics
- R7's target (1) stays put, while (1,3) Not Changing Tactics
- Troll's target (6) shifts left, while (6,4) changing tactics to its dark side.
- Dragon's target (5) shifts right, while (5,3) Not Changing Tactics

+Attacks (in speed order):
- R7 intercepts for at least L+ harm, the goblin is KILLED.
- Raider's Wolfhound undercuts for L harm, (2,6)+4+3-4=9 Decreased TWO levels, no effect.
- A pale goblin neither intercepts nor undercuts the Raider's Wolfhound.
- A dark goblin neither intercepts nor undercuts the Troll.
- A pale goblin neither intercepts nor undercuts the Dragon.
- The Troll neither intercepts nor undercuts its target.
- The Dragon neither intercepts nor undercuts its target.

FATIGUE STEP:
- None.

Round 6:
ENCOUNTER STEP:
+Luring:
- Raider's Wolfhound lures a pale goblin.
- R7 lures the dark goblin.
- Dragon lures a pale goblin.
+No Random assignment.
+No Deployment.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Raider's dark Wolfhound charges, likewise his target.
- Dark R7 charges, likewise his target.
- Dark Dragon charges, likewise his target.

+Randomizing:
- Raider's Wolfhound's target (2) smashes, while (1,3) Not Changing Tactics
- R7's target (6) shifts left, while (1,5) Not Changing Tactics
- Dragon's target (5) shifts right, while (2,4) Not Changing Tactics

+Attacks (in speed order):
- R7 undercuts for L+ harm, (2,1)+4+3-4=5 no change, the goblin is KILLED.
- Raider's Wolfhound neither intercepts nor undercuts its target.
- A pale goblin neither intercepts nor undercuts the Raider's Wolfhound.
- A pale goblin neither intercepts nor undercuts the Dragon.
- The Dragon neither intercepts nor undercuts its target.

FATIGUE STEP:
- None.

Round 7:
ENCOUNTER STEP:
+Luring:
- R7 lures a pale goblin.
- Dragon lures a pale goblin.
+No Random assignment.
+No Deployment.
+No Actions.

MELEE STEP:
+Selecting Targets:
- It is obvious.

+No Spells take effect.

+Maneuvers:
- Dark R7 charges, likewise his target.
- Dark Dragon charges, likewise his target.

+Randomizing:
- R7's target (6) shifts left, while (1,6) Changing Tactics to its dark side.
- Dragon's target (6) shifts left, while (2,4) Not Changing Tactics.

+Attacks (in speed order):
- R7 undercuts for L+ harm, (3,1)+4+3-4=6 no change, the goblin is KILLED.
- A pale goblin neither intercepts nor undercuts the Dragon.
- The Dragon neither intercepts nor undercuts its target.

FATIGUE STEP:
- None.

Round 8:
ENCOUNTER STEP:
+No one Lures.
+No Random assignment.
+Deployment:
- All companions attack the pale goblin, dragon last.
+No Actions.

MELEE STEP:
+Selecting Targets:
- The goblin targets the dragon.

+No Spells take effect.

+Maneuvers:
- Dark Dragon charges, likewise his target.
- Dark R7 thrusts, pale Wolfhound swings, troll smashes.

+Randomizing:
- The Goblin (6) shifts left, to smash, while (6,6) Changing Tactics to its dark side!
- The Dragon (2) moves to smash, while (1,4) Not Changing Tactics
- The other three (3) swap first two boxes, while (2,5) (6,6) (6,2) only the wolfhound does not change tactics.

+Attacks (in speed order):
- R7 undercuts for M+ harm, (5,5)+4+3-4=8 Decreased ONE level, the goblin is KILLED.

FATIGUE STEP:
- None.

Aftermath:
- The Pilgrim rolls on the Death Quest at midnight.
- The Raider scores 10 FAME and 10 NOTORIETY and has no active chits, so must start Day 17 with a rest phase.


Midnight

The weather chit is a (2) and the die roll is a (6), so we have Clear weather for week 3! Snowdrifts cancel days 15 and 16! Only 5 days, 3 basic and 1 sunlight phase. And Day 21 is Purple magic, again.

The Wizard attempts to control his ring and (6,1) does! He may transform into whatever he wants to be for day 17, which is a squirrel.

The prevailing winds for day 17 are blowing toward the (3) Northwest.

The Pilgrim rolls on the Death Quest table and gets (5,3)-1=4, He's Still Alive! He regains conciousness in the clearing where he was. He has one active chit, the rest are wounded.


Day 17 orders are due by noon, EST, Wednesday 3/25/03.

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Updated: March 23, 2003


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