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MagentaMagic Realm Quest Game |
TODAY YESTERDAY LARGE MAP SMALL MAP ITEMS SETUP CARDS QUESTS RULES emailer Season: SNOW Weather: Clear 5 days/week 3 basic 1 sunlight Mountains: 4 phases to enter FOOD to INN (Chapel) ESCORT to INN (Guard) Reward: 4 GOLD/clearing 21st Day: PURPLE magic |
Day 18BirdsongThe prevailing winds for are blowing toward the (3) Northwest. DaylightPilgrim (Red LEDGES 2) Wizard (White BAD VALLEY 5, Red Guardhouse) The White Company (White RUINS 1) Raider (Red LEDGES 2) Druid (White DEEP WOODS 2) Amazon (Red BAD VALLEY 5) Swordsman (Red LINDEN WOODS 4, White Large Campfire) Chooses to go after the Amazon does. Black Knight (Red EVIL VALLEY 5, White House) Sorceror (Red AWFUL VALLEY 2) Dwarf (White BORDERLAND 5, Red Cairns) The White Soldiers (Red EVIL VALLEY 5, White House) SunsetWhite BAD VALLEY 2 The Sorceror/frog finds a lily-of-the-valley instead of a lily-pad. White BAD VALLEY 5 The Wizard pals around with his buds, the Red Guard. White BORDERLAND 3 The Dwarf faces almost certain death in the form of two heavy and one tremendous serpent, and a heavy and tremendous dragon! Red LINDEN WOODS 4 The hidden Swordsman finds that the Bashkars would (1,1) don't care if he is there. White CAVES 6 The hidden Druid prepares to call on the forces of nature once again. Red EVIL VALLEY 2 The White Company wants to fight more goblins. Red EVIL VALLEY 5 The Black Knight and his white soldiers (6)(5) find the woodfolk not to be a challenge. Red LEDGES 2 The Raider and Pilgrim wish they had a better view from atop the mountain. White OAK WOODS 2 The hidden Amazon finally knows what to do about her accursed sword. Evening White BAD VALLEY 5 The Wizard casts PROPHECY on himself using a II4* chit and Purple from his Dragon Essence. MidnightThe Druid taps the power of a Subterrean Surge to sweep all of the occupants of the white CAVES tile into the next tile, (4) to the North, the Red CLIFF. All six goblins land in clearing (2). Except for the Druid, who is swept the other way, back to the DEEP WOODS and lands in clearing (1), hidden! Summoning such destructive force tires the Druid mightily. He fatigues ... Magic VIII2**, Magic VIII3*, Magic VIII4*, Fight L2**, and Fight L3*. The Druid has fulfilled the second part of his quest. The Wizard attempts to control his ring and (1,4) does not! For day 19 he is (4) a bird. The prevailing winds for day 19 are blowing toward the (3) Northwest. Evening 18 and Day 19 orders are due by noon, EST, Tuesday 4/1/03. |
Updated: March 28, 2003 © 2003, Daniel W. Farrow IV, all rights reserved |