Monster Roll:
2

Magenta

Magic Realm Quest Game

 
 
 
TODAY
YESTERDAY

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

QUESTS
RULES
emailer

 
Season:
SNOW
 
Weather:
Clear
5 days/week
3 basic
1 sunlight

Mountains:
4 phases to enter

FOOD to INN (Chapel)

ESCORT to INN (Guard)

Reward: 4 GOLD/clearing

21st Day:
PURPLE magic

Day 18


Birdsong

The prevailing winds for are blowing toward the (3) Northwest.


Daylight

Pilgrim (Red LEDGES 2)
Hide (5,6) no.
Rest Magic I4*
Rest and
Rest Magic I6*

Reveals White Bones M and Red Howl 5. No denizens appear.
"It is good to get some magic back."

Wizard (White BAD VALLEY 5, Red Guardhouse)
Rest Magic II4*
Rest Magic II3*
Trade, buys drinks for 3 GOLD, ally, buys the Scroll of Alchemy for 10 GOLD minus 10 FAME = 0 GOLD!
Trade ~ cancel activity

No denizens appear.
"I can't believe they just handed it to me! See what a few drinks will do."

The White Company (White RUINS 1)
Move EVIL VALLEY 2
Hide (3,1) Hides!
Hide ~ cancel activity
Hide ~ cancel activity

No Denizens appear.

Raider (Red LEDGES 2)
Hide (1,1) Hides!
Rest* and
Rest Fight H4*
Search, peer into RUINS 2 (4,6) finds nothing
Search, peer into RUINS 2 (4,2) finds hidden enemies
"It's hard to see those paths from up here."

Druid (White DEEP WOODS 2)
Move CAVES 5
Move CAVES 6
Hide (4,1) Hides!

Reveals White Ruins C and Red Hoard 6. His Peace with Nature almost, but not quite, keeps six pale white sword goblins from appearing in the druid's clearing!
"Did I just hear something?"

Amazon (Red BAD VALLEY 5)
Hide (3,4) Hides!
Move LINDEN WOODS 2
Move LINDEN WOODS 4
Move OAK WOODS 4
Move* OAK WOODS 2

Reveals Bones W. No denizens appear.
"At least now I have a quest."

Swordsman (Red LINDEN WOODS 4, White Large Campfire) Chooses to go after the Amazon does.
Hide (1,5) Hides!
Search, locate (1,2) finds nothing
Search, locate (3,4) discovers chits
Search, peer (6,5) finds nothing

No denizens appear.
"I guess it is harder to hide things when you are always riding."

Black Knight (Red EVIL VALLEY 5, White House)
Rest Fight H6
Rest and
Rest Fight H5*
Rest Move M5

The White Woodfolk walk within sight.
"Look, more merry men!"

Sorceror (Red AWFUL VALLEY 2)
  Pop a Purple to activate TRANSFORM spell. A frog can walk the woods.
Move AWFUL VALLEY 4
Move NUT WOODS 5
Move BAD VALLEY 5
Move BAD VALLEY 2

No denizens appear.
"Hear's hopping and hoping."

Dwarf (White BORDERLAND 5, Red Cairns)
Hide (2) Hides!
Hide ~ cancel activity
Move BORDERLAND 3

Reveals White Bones C, White Lost City 3, White Slither 3, Red Lair 3, Red Roar 4, Red Cairns 5, and Red Slither 6. Two red heavy serpents slither from clearing 6 where a white tremendous one joins them in the Dwarf's clearing, along with a heavy and a tremendous dragon. *And* a tremendous serpent appears in clearing 6.
"These snakes are constricting my style."

The White Soldiers (Red EVIL VALLEY 5, White House)
Hide (2,5) Hides!
Hide ~ cancel activity
Hide ~ cancel activity
Hide ~ cancel activity


Sunset

White BAD VALLEY 2

The Sorceror/frog finds a lily-of-the-valley instead of a lily-pad.

White BAD VALLEY 5
(Red Guardhouse)

The Wizard pals around with his buds, the Red Guard.

White BORDERLAND 3
(Red Lair)

The Dwarf faces almost certain death in the form of two heavy and one tremendous serpent, and a heavy and tremendous dragon!

Red LINDEN WOODS 4
(White Large Campfire)

The hidden Swordsman finds that the Bashkars would (1,1) don't care if he is there.

White CAVES 6

The hidden Druid prepares to call on the forces of nature once again.

Red EVIL VALLEY 2

The White Company wants to fight more goblins.

Red EVIL VALLEY 5
(White House)

The Black Knight and his white soldiers (6)(5) find the woodfolk not to be a challenge.

Red LEDGES 2

The Raider and Pilgrim wish they had a better view from atop the mountain.

White OAK WOODS 2

The hidden Amazon finally knows what to do about her accursed sword.


Evening

White BAD VALLEY 5
(Red Guardhouse)

The Wizard casts PROPHECY on himself using a II4* chit and Purple from his Dragon Essence.


Midnight

The Druid taps the power of a Subterrean Surge to sweep all of the occupants of the white CAVES tile into the next tile, (4) to the North, the Red CLIFF. All six goblins land in clearing (2). Except for the Druid, who is swept the other way, back to the DEEP WOODS and lands in clearing (1), hidden! Summoning such destructive force tires the Druid mightily. He fatigues ... Magic VIII2**, Magic VIII3*, Magic VIII4*, Fight L2**, and Fight L3*. The Druid has fulfilled the second part of his quest.

The Wizard attempts to control his ring and (1,4) does not! For day 19 he is (4) a bird.

The prevailing winds for day 19 are blowing toward the (3) Northwest.


Evening 18 and Day 19 orders are due by noon, EST, Tuesday 4/1/03.

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Updated: March 28, 2003


© 2003, Daniel W. Farrow IV, all rights reserved