Monster rolls:
6 & 3
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
SNOW
Deep, drifting snow blankets the world
 
Weather:
Snowdrifts
5 days/week
3 basic
1 sunlight

Mountains:
4 phases to enter

FOOD to INN

ESCORT to INN

Reward: 4 GOLD/clearing

21st Day:
PURPLE magic

Day 19


Birdsong

The Vermilion Vault frustrates treasure hunters. Even after a full 30-plus searches, at least 40% of its contents remain a mystery. Rumors of goblin attacks are unfounded! One mission makes itself known.


Sunrise

White S3 follows Captain Himmelbottom.
Kitty follows Granny Witch
Haggr the Dwarf follows Xelvonar the Aged Wizard.


Daylight

Woods Girl's bat 'Eeek' (LEDGES 3, Vermillion Vault)
- Search, locate (3,3) finds passages.
- Search, locate (6,3) finds nothing.
- Search, locate (6,5) finds nothing.
- Search, locate (6,5) finds nothing.
Reveals White Bones M and White Lost Castle, which contains Red Vault 3 and White Pool 6. Nothing Arrives.

Soldier Leader 'The Lieutenant' (LEDGES 3, Vermillion Vault)
- Search, locate (2,6) finds nothing.
- Search, locate (3,1) finds passages.
- Search, locate (1,3) finds passages.
- Search, locate (4,2) finds the Vermillion Vault.

Kabats the Swordsman (LEDGES 3, Vermillion Vault) Chooses to go now.
- Hide (1) Hides!
 Gets location of Vault from his hireling.
 Uses T packhorse to open the vault.
- Search, loot (5,5) finds a treasure card.
- Search, loot (3,5) finds nothing
- Search, loot (2,6) finds nothing
"Finally got something."

Woods Girl's bat 'Meek' (LEDGES 3, Vermillion Vault)
- Search, loot (4,4) Enchanted Red Meadow.
 Captain learns the location of the vault by spying on the bat.
 Shows location of the meadow to the Swordsman.
- Search, loot (4,5) nothing.
- Search, loot (5,3) nothing.
- Search, loot (3,4) Enchanted Red Meadow.

Feanor the Great Elf (BORDERLAND 4)
* Hide (2,6) no.
- Move Borderland 6
- Move Borderland 1
- Move Deep Lake 5
Reveals Red Dank M and White Cairns 5. Nothing Arrives.
"Now we're getting some where!"

Woods Girl's bat 'Sleek' (LEDGES 3, Vermillion Vault)
- Search, loot (3,6) nothing.
- Search, loot (2,4) Enchanted Red Meadow.
- Search, loot (5,5) nothing.
- Search, loot (2,6) nothing.

Willie the Witch King (AMBUSH 1)
- Rest Magic V3*
* Enchant preparations
- Enchant V3* to Black
- Move Ambush 2
- Move Ambush 4
Reveals Red Stink M and Red Lair 3. Nothing Arrives.
"I hope one of these squirrels is Ricky. They all look alike to me."

Ricky the Magician /Squirrel (AMBUSH 1)
- Hide (4,3) Hides!
- Hide ~ cancel activity
- Hide ~ cancel activity
- Move Ambush 4
"These woods were made for walking."

Woods Girl's bat 'squeek' (LEDGES 3, Vermillion Vault)
- Search, loot (3,5) nothing.
- Search, loot (3,6) nothing.
- Search, loot (3,3) Crypt of the Red Knight.
 Shows location to the Swordsman.
- Search, loot (5,1) nothing.

Granny the Witch (BORDERLAND 2)
- Fly Deep Lake
- Fly Caves
- Fly Chasm, randomly lands in clearing (4).
- Hide (5,4) Hides!
Reveals Red Smoke C and Red Altar 1. Nothing Arrives.
"If we were meant to fly, they wouldn't keep losing our luggage, kitty."

Hrolf the Berserker (AMBUSH 3, Red Lair)
- Rest Berserk T4**, making change with Fight T6*
* Rest Fight T6*
- Search, locate (3,6) nothing.
- Search, locate (6,6) nothing.
- Search, locate (6,5) nothing.
"RrraaaAAAAAaaaagghhh!!!! Where's that dragon? Where's that lair?"

Woods Girl's bat 'tweek' (LEDGES 3, Vermillion Vault)
- Search, loot (1,5) nothing.
- Search, loot (3,3) Enchanted Red Meadow.
- Search, loot (4,4) Enchanted Red Meadow.
- Search, loot (3,3) Crypt of the Red Knight.

Jafar, Jr. the Sorceror (CURST VALLEY 5, Snow White Inn)
- Move Dark Valley 4
- Move Nut Woods 5
* Enchant preparations
- Enchant Magic IV5* to Purple
- Enchant Magic IV4* to Purple
Nothing Arrives.
"Their campfire is still going. They can't be far."

Xelvonar the Wizard (CURST VALLEY 2)
- Move Curst Valley 5
- Move Dark Valley 4
- Move Nut Woods 5
- Enchant Nut Woods with Magic III3* and a Gold chit
"I always liked fall colors."

Haggr the Dwarf stops following.
"How'd you do that?"

Pwyll the Druid (HINTERLAND 3, White Vault)
- Move Hinterland 6
- Move Hinterland 1
- Move Quiet Woods 5
Reveals White Dank W. Nothing Arrives.
"Hope other sites bring more rewards."

Atalanta the Woods Girl (LEDGES 3 and 6.)
- Move Ledges 6
 Mounts Horse.
- Hide (1) Hides!
- Search, loot (4) finds 4th treasure in pool, nothing.
- Search, loot (5) finds 5th treasure in pool, nothing.
* Move Ledges 3
 Falls asleep in the saddle.
"ZZZzzz."

Woods Girl's bat 'Zeek' (LEDGES 3, Vermillion Vault)
- Search, loot (6,1) nothing.
- Search, loot (3,5) nothing.
- Search, loot (6,3) nothing.
- Search, loot (4,1) Crypt of the Red Knight.

Mikki the Amazon (between CAVES 5 and AWFUL VALLEY 4)
* Move Awful Valley 4
- Hide (2,3) Hides!
- Hide ~ cancel activity
- Move High Pass 6
Reveals White Ruins C and White Altar 1. The Red Revolt is available at the Alabaster Altar.
"Time tí be leaviní, now."

Captain Himmelbottom (LEDGES 3, Vermillion Vault)
- Hide (2,3) hides.
- Search, loot (5,2) nothing.
- Search, loot (4,2) Crypt of the Red Knight.
- Search, loot (3,3) Enchanted Red Meadow.
"Now if we can just get some of the good stuff."


Sunset

AMBUSH 3
Lair of the Red Dragon

The Berserker can't find the lair entrance that he knows is there.

AMBUSH 4

The Witch King gets a laugh from watching the Magician/Squirrel and trying to put on hiking boots.

CHASM 4

The hidden Witch surveys new ground.

DEEP LAKE 5
Cairn of White Stones

The Great Elf drools at the prospect of treasure buried in that pile of rocks.

HIGH PASS 6

The hidden Amazon spends another evening in a desolate cave.

LEDGES 3
Vermillion Vault

The hidden Swordsman, Woods Girl, and Captain enjoy the comedy of the Lieutenant trying to shoo away a flurry of bats.

NUT WOODS 5
Small Red Campfire

The Sorceror, Dwarf and Wizard warm themself by the apparently abandoned campfire.

QUIET WOODS 5

The Druid finds out that these woods really are quiet, too quiet.


Evening

LEDGES 3
Vermillion Vault

Round 1:

All the bats gang up on the Lieutenant as he is the only target they see. Atalanta gets them under control with her Control Bats spell using Magic VIII6** and Purple from the clearing. Meanwhile:
Kabats skulks
The Lieutenant flexes
The Bats flit
Capt. Himmelbottom drills his hired gun on the right way to clean a crossbow.

Round 2:

Atalanta gets off the horse.
Kabats lurks.
The Lieutenant poses.
The Bats do figure eights.
Capt. Himmelbottom drills his hired gun on the right way to load a crossbow.

Round 3:

Atalanta admires the horse.
Kabats slinks off towards Ledges 1.
The Lieutenant admires his smile in a pocket mirror.
The Bats practice their Immelmanns.
Capt. Himmelbottom drills his hired gun on the right way to store a crossbow.

Combat ends after two very boring rounds.



AMBUSH 4

Willie the Witch King casts Enchant Artifact on the Hidden Ring using Magic VI3* and Purple from the clearing. The Hidden Ring now has Absorb Essence and type V added to it.



NUT WOODS 5
Small Red Campfire

Jafar the Sorceror casts Transform on himself using VI6* and a Purple chit. He is now (2,3) an Eagle.


Midnight

The Sorceror returns to his former self as his transform spell falls inert.


Day 20 orders are due Friday May 13, 2005 4:00 PM EST.

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Updated: May 18, 2005


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