Monster rolls:
3 & 5
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
SNOW
Deep, drifting snow blankets the world
 
Weather:
Sleet
4 days/week
4 basic

Mountains:
4 phases to enter

FOOD to INN

ESCORT to INN

Reward: 4 GOLD/clearing

28th Day:
Gold magic

Day 26


Birdsong

The Yellow Realm is infested with heavy red spiders.
Again, the war drums of the goblins sound, but none appear.


Sunrise

White S3 follows Captain Himmelbottom.


Daylight

Ricky the Magician (AMBUSH 3, Red lair)
* Alert Magic VI4*
- Search, Loot (2,3) finds 3rd treasure card.
- Search, Loot (4,1) finds 4th treasure card.
- Search, Loot (6,2) finds nothing.
- Search, Loot (5,5) finds nothing.
Reveals Red Stink M and Red Lair 3. One measly stinkin' red spider arrives, blocks Ricky, Hrolf and Willie and stops prowling.
"I got something, but this spider is bugging me."

Captain Himmelbottom (JOYLESS VALLEY 5, Blood Red Inn)
* Hide (5,4) Hides.
- Hire, friendly (1) OPPORTUNITY (2) Price x1, hire the Pink Patrol for 6 GOLD.
- Hire, friendly (3) Price x2, hire S3 for 4 GOLD.
- Hire ~ cancel activity
- Hire ~ cancel activity
"I have an army at my command once again!"

Haggr the Dwarf (LEDGES 3, Vermillion Vault) *** NMR ***
- Hide (3,3) hides
Reveals White Bones M and White Lost Castle, which contains only Red Vault 3 and White Pool 6. Nothing arrives.
"Nothing like a really long nap to set things right."

Jafar, Jr. the Sorceror (DARK VALLEY 2, White Guardhouse)
- Rest Magic IV5*
- Rest Magic IV3*
- Rest Magic IV4*
- Rest Magic IV4*
The white patrol arrives.
"Not more uninvited guests."

Willie the Witch King (AMBUSH 3, Red lair)
Blocked by a spider.
"Bug off you stinkin' spider!"

Xelvonar the Wizard (LEDGES 3, Vermillion Vault) *** NMR ***
- Hide (6,2) No
- Hide (6,2) No
- Hide (2,3) hides
"Those flowers of rest are more powerful than I thought."

Mikki the Amazon (MOUNTAIN 4)
* Move Mountain 2
* Move and
- Move and
- Move and
- Move Mountain 5
- Move Pine Woods 4
Reveals Red Dank W. Nothing Arrives.
"Just call me a wandering waif."

Granny's familiar (DESCENT 2)
- Search, peer (5,3) finds clues.
- Search, peer (4,2) finds hidden enemies.
- Search, peer (1,1) choice, finds path to Descent 3.
- Search, peer (5,1) finds clues.

Granny the Witch (CHASM 1, Rose Altar)
- Hide (6,3) No.
- Search, loot (1,5) finds nothing.
- Search, loot (2,2) finds Sacred Grail, White magic fills the clearing.
- Search, read runes (3,5)-1 = 4, awakens the type III spell, LOST.
Reveals Red Smoke C and Red Altar 1. Nothing appears.
"Maybe my shoes are too sqeaky for me to hide."

Soldier Leader 'The Lieutenant' (LEDGES 6, Pallid Pool)
- Hide (5,6) No!
- Move Ledges 3
- Search, crypt of the red knight (1,2) Takes T-Armor.
- Search, crypt of the red knight (1,2) Takes nothing.

Atalanta the Woods Girl (LEDGES 6, Pallid Pool)
- Hide (2) Hides
- Move Ledges 3
- Search, loot (3) Enchanted Red Meadow
- Search, loot (5) Nohting.
"Nothing much left in this place."

Kabats the Swordsman (betwixt LEDGES 3 and 6) chooses to go now.
* Move Ledges 3
 Woods Girl falls asleep due to the Flowers of Rest.
 Dismount.
 SHQ hands over everything he is carrying.
- Hide (2) Hides
- Search, peer (2,2) finds clues and paths (there are none).
- Search, peer (2,2) finds clues and paths (there are none).
- Search, peer (5,5) finds clues (there are none).
"At least I'm not clueless."

Hrolf the Berserker (AMBUSH 3, Red Lair)
Blocked by a spider.
"RrraaaAAAAAaaaagghhh!!!! Let's squash this bug!"

Pwyll the Druid (MAPLE WOODS 5, Large Red Campfire)
- Enchant preparations.
- Enchant Magic II3* to Grey .
Block CHQ!
The bashful red bashkars arrive.
"Hey Chief, I didn't mean nothing by that block just now."

Feanor the Great Elf (DEEP LAKE 5, Cairns of White Stones)
- Move Deep Lake 6
* Hide (4,3) Hides.
- Rest Magic III3*.
- Rest Magic III4*
- Rest Magic VII3*
Reveals Red Dank M and White Cairns 5. A heavy red spider appears but cannot find the hidden elf.
"I see she sent one of her kids."


Sunset

AMBUSH 3
Lair of the Red Dragon

The Berserker, Witch King, and Magician face a spider they disturbed in the dragon's lair.

CHASM 1
Rose Altar

The Witch tries to pack her backs, but all her treasures won't fit.

PINE WOODS 4

The Amazon wanders the woods.

DARK VALLEY 5
White Guardhouse.

The Sorceror (5,2) exchanges some cross words with the white Patrol, who pretty much ignore him.

DEEP LAKE 6

The Great Elf this time faces an nasty red spider the size of East Jabib.

LEDGES 3
Vermillion Vault

The Dwarf and Wizard must have gotten an overdoes of those Flowers. The Swordsman wakes the sleeping Woods Girl.

JOYLESS VALLEY
Blood Red Inn

The Captain gives his new army a pep talk.

MAPLE WOODS 5
Large Red Campfire

The Druid (1,6) gets on the bad side of the Crimson Company, who (1,3) would just as soon ignore him.


Evening

AMBUSH 3
Lair of the Red Dragon

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: Hrolf lures the spider.
    2. Random assignment: None.
    3. Deployment: none
    4. Actions: none.

  2. MELEE STEP:
    1. Selecting Targets: Obvious.
    2. Spells take effect: none
    3. Attacks/Maneuvers: The spider charges while Hrolf smashes with Fight H4* and ducks with Move H5*.
    4. Randomizing: The spider (5) shifts left while (2,6) flipping.
    5. Resolving Attacks (in weapon length order):
      Hrolf intercepts, drm: +4-4 = +0
      The spider intercepts, drm: +6-5 = +1
    6. Inflicting Harm:
      Hrolf's axe inflicts at least T harm, the spider is KILLED.

  3. FATIGUE STEP: Hrolf fatigues ...

  4. DISENGAGEMENT: none

Hrolf scores 3 FAME and 3 NOTORIETY.



DEEP LAKE 6

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: none
    2. Random assignment: The spider sees no target.
    3. Deployment: none
    4. Actions: the Great Elf alerts his long bow with Fight M4.

  2. MELEE STEP:
    1. Selecting Targets: The elf targets the spider and (5,5) remains hidden.
    2. Spells take effect: none
    3. Attacks/Maneuvers:
      The Spider charges
      The Elf smashes his long bow with Fight M3*.
    4. Randomizing: The Spider (2) ducks while (3,3) not flipping.
    5. Resolving Attacks (in weapon length order):
      The elf intercepts, drm: +1-3 = -2.
    6. Inflicting Harm:
      The elf's long bow does H (3) -2= 1, increase three levels. The spider is KILLED.

  3. FATIGUE STEP: none

  4. DISENGAGEMENT: none

The Elf scores 3 FAME and 3 NOTORIETY.


Midnight

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Updated: June 9, 2005


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