Monster rolls:
2 & 2
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
SNOW
Deep, drifting snow blankets the world
 
Weather:
Sleet
4 days/week
4 basic

Mountains:
4 phases to enter

FOOD to INN

ESCORT to INN

Reward: 4 GOLD/clearing

28th Day:
Gold magic

Day 28


Birdsong

The Yellow Realm is infused with Gold Magic. All tiles with Gold magic flip, including the one with the Flowers of Rest!

Day 28 is regeneration day. Nothing regenerates! Although the realm is visited by demons of all shapes and sizes!


Sunrise

Haggr the Dwarf follows Xelvonar the Wizard.
White S3 and the Pink Panther Patrol follows Captain Himmelbottom.
Red S2 and S3 follow the Amazon
Red S1 follows his leader.


Daylight

Kabats the Swordsman (HIDDEN MINES 4) chooses to go now.
- Move Hidden Mines 5
- Move Hidden Mines 3
- Move Nut Woods 5
- Hide (3,5) Hides!
The Redwood Folk arrive to tend their campfire.
"Fancy meeting you here."

Mikki the Amazon (HORRID VALLEY 5, Red House)
- Hide (2,3) Hides!
- Hide ~ cancel activity
* Move Tristar 4
- Move Tristar 6
- Search, locate (6,2) finds nothing
Reveals White Dank C and White Statue 2. Two heavy serpents appear in the Amazon's clearing.
"Snakes! Just the thing to test my new boys' mettle."

Granny's familiar (DESCENT 3)
- Move Descent 2
- Move Horrid Valley 1
- Move Horrid Valley 4
- Move Red Woods 2

Granny the Witch (CHASM 1, Rose Altar)
- Hide (2,5) Hides!
- Hide ~ cancel activity
- Enchant preparations
- Enchant Magic V6* to Black.
Reveals Red Smoke C and Red Altar 1. A red demon appears. Seeing no sacrifices at the Altar it prepares to make some of its own.
"Guess I'm done here, anyway."

Soldier Leader 'The Lieutenant' (LEDGES 3, Vermillion Vault)
- Hide (4,5) Hides!
- Search, enchanted meadow (5,6) takes nothing
- Search, enchanted meadow (5,3) CURSE (1,2) SQUEAK (SHQ is now unhidden).
- Search, enchanted meadow (5,4) CURSE (6,6) DISGUST (no effect).

Hrolf the Berserker (AMBUSH 3, Red Lair)
* Rest Move T6*
- Move Nut Woods 2
- Move Ruins 3
- Move Ruins 5
- Alert Axe
Reveals White Smoke C and White Shrine 4. A ghastly white demon arrives to find his shrine deserted.
"RrraaaAAAAAaaaagghhh!!!! Come over here and fight like a man!"

Feanor the Great Elf (DEEP LAKE 5, Cairn of white stones)
* Hide (1,4) Hides!
- Hide ~ cancel activity
- Search, loot (4,3) finds nothing and fatigues Magic III3*.
- Search, loot (3,1) finds 3rd treasure in pile and fatigues Magic III4*.
- Search, loot (3,4) finds nothing and fatigues Magic VII4*.
Reveals Red Dank M and White Cairns 5. Nothing Arrives.
"Boy, this is tiring work."

Ricky the Magician (AMBUSH 3, Red lair)
* Alert VI4*
- Rest IV3*
- Enchant preparations.
- Enchant IV3* to Purple
 Pop the Purple to active Enchant Artifact on the Hidden Ring.
- Enchant the Hidden Ring to Black
Reveals Red Stink M and Red Lair 3. Nothing Arrives.
"Never dabbled much in this black magic stuff."

Willie the Witch King (AMBUSH 3, Red lair) *** NMR ***
- Hide (1,6) no.
- Hide (3,5) Hides!
"Just hangin' around."

Leader of the Red Soldiers (HORRID VALLEY 5, Red House)
- Hide (3,5) Hides!
- Hide ~ cancel activity
- Move Tristar 4
- Search, locate (6,1) finds nothing
Two heavy serpents slither over to check out the newcomers.

Xelvonar the Wizard (LEDGES 3, Vermillion Vault)
- Move Hidden Mines 4
- Move Hidden Mines 5
- Move Hidden Mines 3
- Nut Woods 5
"These woodsy type folks are quite friendly."

Haggr the Dwarf ceases to follow.
"Maybe to you, but not to me."

Captain Himmelbottom (JOYLESS VALLEY 5, Blood Red Inn)
* Move Joyless Valley 2
- Move Deep Woods 3
- Move Deep Woods 5
- Move Deep Woods 2
- Move Deep Woods 6
Reveals White Smoke M. Nothing Arrives.
"Sure wish my patrol leader had found me a horse."

Pink Panther Patrol Leader ceases to follow.

Pwyll the Druid (MAPLE WOODS 5, Large Red Campfire)
- Move Oak Woods 5
* Move Quiet Woods 5
- Move Quiet Woods 4
* Move Curst Valley 4
- Move Nut Woods 4
* Move Nut Woods 2
- Move Ruins 3
* Move Ruins 5
The ghastly white demon moves to Ruins 5 to investigate someone who can ride like a demon, blocks Pwyll and Hrolf and stops prowling.
"It is so white! Is it a demon or a ghost?"

Atalanta the Woods Girl (LEDGES 3, Vermillion Vault)
 Activates the Timeless Jewel.
- Hide (1) Hides!
 Mounts her horse.
* Move Hidden Mines 4
 Dismounts her horse.
- Move Hidden Mines 5
- Move Hidden Mines 3
- Move Nut Woods 5
"Good not to spend too long in those mines."

Jafar, Jr. the Sorceror (DARK VALLEY 2, White Guardhouse)
- Search, loot (4,1) finds 4th treasure in pile, a breatplate.
- Search, loot (4,4) finds 4th treasure in pile, a helmet.
- Search, loot (3,3) finds 3rd treasure in pile, a mace.
- Trade, buy drinks for 3 GOLD, friendly (3,4) Price x3, buys a treasure for a helmet, breastplate, mace, axe and broadsword.
"Keep the change, my good man."


Sunset

AMBUSH 3
Lair of the Red Dragon

The Witch King and Magician hope nothing big comes along.

CHASM 1
Rose Altar

The Witch tries to avoid being the demon's sacrifice.

DARK VALLEY 5
White Guardhouse.

The White Patrol (3,1) doesn't want to deal with the Sorceror.

DEEP LAKE 5
Cairn of white stones

The Great Elf tries to find his way out of the spider's web.

DEEP WOODS 6

The Captain enjoys deep thought in the deep woods.

NUT WOODS 5
Small Red Campfire

The Redwood Folks don't much like the Dwarf (2,3) but don't deal with him. While (1,5) also ignoring the Swordsman. The Wizard and Woods Girl have nothing to fear.

TRISTAR 4

The Red Soldiers hide from some snakes.

TRISTAR 6

The Amazon says goodbye to some snakes.

RUINS 5

The Druid and Berserker are surprised to see each other, and surprised to see a demon.


Evening

AMBUSH 3
Lair of the Red Dragon

The Magician casts Broomstick using his Magic V4* and Black from the enchanted hidden ring.



RUINS 5

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: The Druid lures the Demon.
    2. Random assignment: None.
    3. Deployment: None.
    4. Actions: Hrolf goes Berserk.

  2. MELEE STEP:
    1. Selecting Targets: The demon targets Pwyll and both characters target the demon.
    2. Spells take effect: none.
    3. Attacks/Maneuvers:
      The Demon ducks and smashes with its Power of the Pit.
      Pwyll's Galloping Pony Ducks.
      Hrolf thrusts his already alerted Axe with Fight T6*.
    4. Randomizing: The demon (2) charges.
    5. Resolving Attacks (in weapon length order):
      The Demon's PoP neither undercuts nor intercepts.
      Hrolf intercepts, drm: +4-3= +1.
    6. Inflicting Harm:
      Hrolf's axe deals at least T harm. The demon is KILLED.

  3. FATIGUE STEP: Hrolf fatigues his Berserk chit.

  4. DISENGAGEMENT:

The beserker scores 8 FAME and 8 NOTORIETY


Midnight

The weather chit is a (5) and the die roll is a (6). The weather for week 5 is clear, 7 days of 2 basic and 2 sunlight phases. The next day of activity is day 29. Note: Mountain clearings only take 3 phases to enter.

Day 29 orders are due Monday June 27, 2005 4:00 PM EDT.


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Updated: June 23, 2005


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