Monster rolls:
6 & 4
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
EASTER
Melting snows and late blizzards
 
Weather:
Soft Ground
(No one can HIDE.)
7 days/week
2 basic
2 sunlight

Mountains:
3 phases to enter

FOOD to CHAPEL

ESCORT to CHAPEL

Reward: 3 GOLD/clearing

42nd Day:
Grey magic

Day 38


Birdsong

Rumors of bats and other nasties prove unfounded as NO denizens appear in the realm today!


Sunrise

The Woodfolk and Lancers follow Atalanta the Woods Girl.


Daylight

Ricky the Magician (betwixt MOUNTAIN 1 & 3)
- Move and
- Move and
- Move Mountain 3
* Alert VI4*
- Rest V4*
Reveals White Dank M and White Lair 3. Nothing arrives.
"The dragon's not home. Good!"

Captain Himmelbottom (HIGH PASS 1, Altar to a white demon)
- Search, locate (2,2) finds passages and clues
- Search, locate (2,5) finds nothing
- Search, locate (3,1) finds passages
- Search, locate (6,3) finds nothing
Reveals White Ruins C and White Altar 1. Nothing arrives.
"Dagnabit."

Willie the Witch King (MAPLE WOODS 5, Large Red Campfire)
- Trade, sell to the Bashkars, ally (2,2) OFFER Gold + 5, sell:

  • Penetrating Grease (4 GOLD)
  • Chest (0 GOLD)
  • Golden Crown (50-15= 35 GOLD)
  • Hidden Ring (20+10= 30 GOLD)
  • Shoes of Stealth (7+2= 9 GOLD)
Net 83 GOLD.
- Hire Red Company, friendly (1,3) Price x2, hire for 32 GOLD
 Pick up RED RAID for 8 FAME, the Red Bashkars and Red Rogues are now his enemy! He has until midnight day 51 to finish them all off.
- Hire ~ cancel activity
- Alert IV3*
Nothing arrives.
"A new enemy to fry!"

Pwyll the Druid (NUT WOODS 4)
- Hide ~ cancel activity, can't hide
- Enchant preparations
- Enchant tile using Magic II2** and a Grey chit.
- Enchant II3* to Grey
Nothing arrives.
"I'm just a nut for these nut woods."

Feanor the Great Elf (EVIL VALLEY 5, Chapel of the Order of Red Knights)
- Search, loot (5,4) finds nothing
- Search, loot (3,5) finds nothing
- Search, loot (4,5) finds nothing
- Rest Magic III2*
Nothing arrives.
"This search is hopeless."

Atalanta the Woods Girl (NUT WOODS 5, Small Red Campfire)
 Mounts horse.
* Move Dark Valley 4
 Give a bunch of stuff to Kabats.
 Dismounts horse.
- Move Curst Valley 5
- Move Curst Valley 2
- Alert bow
- Move Hinterland 2
Reveals White Bones C, Red Flutter 1,Red Patter 2, Red Slither 3, White Vault 3, Red Roar 4, White Howl 4, Red Patter 5, Red Slither 6, and Red Roar 6. Nothing arrives.
"Looks like the monsters aren't home."

The Woodfolk Leader ceases to follow

The Lancer Leader ceases to follow

Kabats the Swordsman (DARK VALLEY 4) chooses to go now.
 Mounts horse.
- Move Curst Valley 5
 Dismounts horse.
- Trade, sell Withered Claw, friendly (3) OFFER Gold, decline
- Trade, sell Withered Claw, friendly (1) OPPORTUNITY, accepts at GOLD+5 (8 GOLD)
- Trade, sell Map of Ruins, friendly (2) OFFER Gold + 5, accepts (8 GOLD)
- Trade, sell short sword, friendly (1) OPPORTUNITY, accepts at GOLD+5 (9 GOLD)
Nothing Arrives.
"Not a bad chunk of change."

Hrolf the Berserker (LINDEN WOODS 5, Large White Campfire)
- Move Borderland 1
- Move Deep Lake 5
- Move Deep Lake 6
- Move Deep Lake 1
Reveals Red Dank M and White Cairns 5. Nothing Arrives.
"RrraaaAAAAAaaaagghhh!!!! Hope there are not sea monsters in that lake."

Haggr the Dwarf (MOLEHILL 4, Shrine to a red demon)
- Search, locate (4,3) discovers chits
 Shares location with Xelvonar.
- Search, loot (2,6) finds nothing
Reveals White Stink M and Red Lost Castle which contains Red Flutter 2, White Howl 5, Red Shrine 4, Red Pool 6, and White Hoard 6. Nothing arrives.
"Hey, Xelvonar, I think I found something."

Granny's familiar (TRISTAR 2, Silvery Statue)
- Move Tristar 1
- Move Red Woods 2
- Move Horrid Valley 4
- Move Horrid Valley 1

Granny the Witch (TRISTAR 2, Silvery Statue)
- Rest Magic V6*
- Enchant preparations
- Enchant V6* to Black
- read runes (3,4)-1 =3 learns and awakens a type VIII spell
Reveals White Dank C and White Statue 2. Nothing Arrives.
"There's some good reading on this statue."

Xelvonar the Wizard (MOLEHILL 4, Shrine to a red demon)
- Rest Magic IV4*
- Alert IV4*
 Activate Phantom Glass.
- Search, magic sight (2,4) perceives the type V spell
- Search, magic sight (4,3) perceives the type I spell
"What a kool kalidescope!"

Mikki the Amazon (JOYLESS VALLEY 5, Blood Red Inn)
- Search, loot (4,1) finds nothing
- Search, loot (5,1) finds nothing
- Search, loot (5,3) finds nothing
- Search, loot (3,3) finds nothing
* Move Icky Valley 5
Nothing Arrives.
"It's good to be back!"


Sunset

CURST VALLEY 5
Snow White Inn

The Swordsman enjoys some drinks with his buddies, the rogues.

ICKY VALLEY 5
White House

The Amazon (2,1) has a good time with the lone soldier there.

EVIL VALLEY 5
Chapel of the Order of Red Knights

The Great Elf looks in vain for more treasure.

HIGH PASS 1
Altar of the white demon

The Captain searches his very soul to find the altar.

DEEP LAKE 1

The Berserker thinks about skinny dipping in the deep lake.

MAPLE WOODS 5
Large Red Campfire

The Witch King is battled by the lone member of the Bashkars.

MOLEHILL 4
Shrine to a red demon

The Dwarf and Wizard want to find more.

MOUTAIN 3
White Dragon's Lair

The Magician is all alone in a dragon's lair, and boy does it smell.

NUT WOODS 4

The Druid enjoys the fall colors.

HINTERLAND 2

The Woods Girl Woodfolk, and lancers rest up for a long day tomorrow.

TRISTAR 2
Ivory Statue

The Witch enjoys some light reading.


Evening

EVIL VALLEY 5
Chapel of the Order of Red Knights

Feanor casts Small Blessing using the Good Book and White from the chapel. WISH (4,2) I Wish For Peace (Combat Ends For The Day)



MAPLE WOODS 5
Large Red Campfire

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: C4 lures BHQ.
    2. Random assignment: none.
    3. Deployment: CHQ is deployed against BHQ, who moves to his own sheet. CHQ is moved to BHQ's sheet. C4 is placed on top of CHQ.
    4. Actions: Willie prepares to cast Fiery Blast with his alerted IV chit and a Purple chit.

  2. MELEE STEP:
    1. Selecting Targets: BHQ targets C4. C4 and CHQ target BHQ's horse.
    2. Spells take effect: none.
    3. Attacks/Maneuvers:
      Pale C4 thrusts
      Pale CHQ swings
      Willie smashes.
      Pale BHQ thrusts.
    4. Randomizing:
      BHQ (2) moves to smash, while (2,5) Not Changing Tactics
      CHQ (4) stays put, while (6,6) Changing Tactics!
      C4 (3) moves to swing, while (2,4) Not Changing Tactics
    5. Resolving Attacks (in weapon length order):
      No creature can withstand a direct hit from an alerted Fiery Blast. BHQ is KILLED

  3. FATIGUE STEP: none

  4. DISENGAGEMENT: none

Willie scores 4 NOTORIETY and 2 GOLD. There is now a hugh pile of stuff (formerly belonging to the Bashkars) free for the looting.



MOUTAIN 3
White Dragon's Lair

Round 1:
The Magician casts Enchant Artifact on the Book of Lore using the VI from the Hidden Ring and Purple from Mountain adding Enchant Artifact to the Book of Lore.

Round 2:
He then casts Enchant Artifact on the Hidden Ring using the VI from the Book of Lore and Purple from Mountain adding Enchant Artifact to the Hidden Ring.


Midnight

Day 39 orders are due Monday September 19, 2005 4:00 PM EDT.


My Home Page

Updated: September 15, 2005


© 2005, Daniel W. Farrow IV, all rights reserved