Monster rolls:
3 & 1
 
 

TODAY
YESTERDAY
SETUP
STATUS

LARGE MAP
SMALL MAP
ITEMS
SETUP CARDS

HOUSE RULES

 
 
Season:
EASTER
Melting snows and late blizzards
 
Weather:
Snowstorm
4 days/week
3 basic
1 sheltered

Mountains:
3 phases to enter

FOOD to CHAPEL

ESCORT to CHAPEL

Reward: 3 GOLD/clearing

Day 56, last day of game:
Gold magic

Day 54


Birdsong

Goblins are on the war path as they head to the realm in large numbers. An eerie silence falls over the realm as Hrolf's mighty "RrraaaAAAAAaaaagghhh!!!" does not echo off the mountain tops this day.


Sunrise

The Dwarf follows the Wizard
The lone soldier follows Micky the Amazon.
B5 follows the Woodfolk.
5 out of 6 Bashkars follow the Great Elf.


Daylight

Granny's familiar (DESCENT 2)
- Move Descent 3
- Search, peer (2,1) finds clues and paths
- Search, peer (4,1) finds hidden enemies

Granny the Witch (CHASM 1)
- Hide (2,3) Hides!
- Move Horrid Valley 1
- Move Descent 2
Reveals Red Bones C and Red Lost City which contains White Flutter 2, Red Statue 2, White Slither 3, Red Cairns 5, and Red Hoard 6. Nothing arrives.
"Just another day in the Yellow Realm."

Willie the Witch King (DEEP LAKE 6)
* Enchant preparations
- Enchant V3* to Black
- Move Deep Lake 5
 Hands a bunch of treasures to WCHQ.
- Move Borderland 1
Reveals White Stink C and White Lost City which contains White Roar 4, and Red Howl 4. Six spear carrying goblins appear, block Willie and cease to prowl.
"I wasn't expecting a party!"

Mikki the Amazon (HIGH PASS 1)
- Hide (3,5) Hides!
* Move and
- Move and
- Move Hight Pass 4.
Reveals White Ruins C and White Altar 1. The 5 remaining axe goblins are joined by 6 great sword goblins who all move the Mikki's clearing.
"Oh no! There are more of them!"

The Woods Girl's Woodfolk Leader (CURST VALLEY 5, Snow White Inn)
- Search, loot (1,3) finds nothing
- Hide (4,3) Hides!
- Hide ~ cancel activity
- Hide ~ cancel activity

Atalanta the Woods Girl (CURST VALLEY 5, Snow White Inn)
- Hide (5,3) Hides!
- Search, loot (4,6) finds nothing
- Search, loot (4,2) finds nothing
- Search, loot (6,4) finds nothing

The Elf's Woodfolk Leader (BAD VALLEY 1)
- Move Red Woods 5
- Move Gross Valley 5
- Move Gross Valley 2

The Witch King's White Company Commander (DEEP LAKE 5, White Cairns)
- Trade, friendly (1,5) OFFER Gold - 5. Declines offer.
- Trade, friendly (4,1) OFFER Gold, sells:
  + Mace, 6 GOLD
  + Axe, 4 GOLD
  + L3/M4 ponyx2, 28 GOLD
  + L3/M5 pony, 12 GOLD
  + Golden Crown, 35 GOLD
  + Elusive Cloak, 12 GOLD
  + Penetrating Grease, 4 GOLD
  + Phantom Glass, 10 GOLD
  + Ointment of Steel, 4 GOLD
  Total = 115 GOLD
- Move Borderland 1

Xelvonar the Wizard (MOLEHILL 5)
- Move Borderland 2
- Move Borderland 3
- Move Borderland 6
"I'm glad they threw a party for Willie over there."

Haggr the Dwarf ceases to follow.
"Caves! I likes caves!"

Feanor the Great Elf (HORRID VALLEY 1)
* Hide (3,3) Hides!
- Move Descent 2
- Search, loot (5,1) finds nothing
- Search, loot (2,4) finds a treasure card.
"Still stuff to find here!"

The Bashkar Leader (HORRID VALLEY 1)
- Move Descent 2
- Search, loot (4,3) finds nothing.
- Search, loot (1,1) finds short sword.

Kabats the Swordsman (CURST VALLEY 5, Snow White Inn) chooses to go now.
- Hide (4,5) Hides!
- Search, loot (3,2) finds nothing
- Search, loot (5,5) finds nothing
- Search, loot (3,5) finds nothing
"Another peaceful day; minding my own business; wishing harm on no one."


Sunset

GROSS VALLEY 2

The Elf's Woodfolk and one bashkar have just seen a second pair of ghosts.

CURST VALLEY 5
Snow White Inn

The Lancers (3,1) ignore the hidden Swordsman while they are friendly toward the hidden Woods Girl.

BORDERLAND 1

The White Company Commander and Witch King run into a goblin hunting party.

HIGH PASS 2

The Amazon and her hireling are very quiet so as not to attract the attention of an even larger goblin hunting party.

DESCENT 2
Scarlet Statue

The Witch and Great Elf spend a quiet evening together while apart.

BORDERLAND 6

The Dwarf and Wizard enjoy getting out of the snowstorm and into a cave.


Evening

Evening 54 orders are due Thursday December 8, 4:00 PM EDT.



BORDERLAND 1

The White Company Commander and Witch King run into a goblin hunting party.

Round 1:

  1. ENCOUNTER STEP:
    1. Luring: none.
    2. Random assignment: All goblins are assigned to the Witch King.
    3. Deployment: none.
    4. Actions:
      Willie prepares to cast Fiery Blast from the Hidden Ring and Purple from the Dragon Essence.

  2. MELEE STEP:
    1. Selecting Targets: Obvious.
    2. Spells take effect: none.
    3. Attacks/Maneuvers:
      The goblins line up two-by-two.
      Willie smashes his Fiery Blast while Ducking with his Shoes of Stealth.
    4. Randomizing:
      The Goblins (1) swap duck and dodge while (2,1) (6,6) (5,6) only those who stayed put change tactics.
    5. Resolving Attacks (in weapon length order):
      Fiery Blast undercuts the pale golins in charge, drm: +0-3+4= +1
      Fiery Blast undercuts the dark golins in dodge, drm: +0-5+4= -1
      Fiery Blast intercepts the dark golins in duck, drm: +0-5= -5
      The thrusting goblins cannot attack.
      The swinging goblins neither undercut nor intercetps.
      The ducking goblins intercept, drm: +5-3= +2
    6. Inflicting Harm:
      Fiery Blast deals T harm (1,6) +1= 7 Decreased THREE level. No effect.
      Fiery Blast deals T harm (6,1) +1= 7 Decreased THREE level. No effect.
      Fiery Blast deals T harm (6,1) -1= 5 Decreased ONE level. A goblin is KILLED .
      Fiery Blast deals T harm (2,5) -1= 4 No Change. A goblin is KILLED .
      Fiery Blast deals T harm (6,1) -5= 1 Increased THREE level. A goblin is KILLED .
      Fiery Blast deals T harm (4,5) -5= 1 Increased THREE level. A goblin is KILLED .

  3. FATIGUE STEP: none.

  4. DISENGAGEMENT: none

Round 2:

  1. ENCOUNTER STEP:
    1. Luring: none.
    2. Random assignment: All goblins are assigned to the Witch King.
    3. Deployment: none.
    4. Actions:
      Willie prepares to cast Fiery Blast from the Sacred Statue and Purple from the Dragon Essence.

  2. MELEE STEP:
    1. Selecting Targets: Obvious.
    2. Spells take effect: none.
    3. Attacks/Maneuvers:
      The goblins line up charge and dodge.
      Willie smashes his Fiery Blast while Ducking with his Shoes of Stealth.
    4. Randomizing:
      The Goblins (6) shift left while (1,5) (3,4) neither changes tactics.
    5. Resolving Attacks (in weapon length order):
      Fiery Blast undercuts the pale golins in charge, drm: +0-3+4= +1
      Fiery Blast intercepts the pale golins in duck, drm: +0-3= -3
      Neither goblin can attack.
    6. Inflicting Harm:
      Fiery Blast deals T harm (1,4) +1= 5 Decreased ONE level. A goblin is KILLED .
      Fiery Blast deals T harm (4,5) -3= 2 Increased TWO levels. A goblin is KILLED .

  3. FATIGUE STEP: none.

  4. DISENGAGEMENT: none

Round 3: The White Company Commander hands over all his cash and a pony.

The Witch King scores 21 FAME and 21 NOTORIETY.


Midnight

The Woods Girl's Woodfolk, Amazon's Soldier, and the rest of the Swordsman's rogues all become unhired.



Day 55 orders are due Monday December 12, 2005 4:00 PM EDT.


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Updated: December 7, 2005


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