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Melee

These are your melee weapons skills. They will set the standard for what kind of melee weapons your character will be able to wield, and how potent it will be applying them in combat.

One Handed Blunt Weapons
This is the skill for the one handed blunt weapons like clubs and blackjacks. Depends 50% on strength, 40% on stamina, and 10% on agility.

One Handed Edged Weapons
Defines your skill with small edged weapons like a small sword. Depends 40% on agility, 30% strength, and 30% on stamina.

Piercing
Piercing weapons like the rapier or the knife, can be very effective in close combat. They won't be very effective without upping this skill however. The skill depends 50% on agility, 30% stamina, and 20% on strength.

Two Handed Blunt Weapons
This skill is important for everyone who wish to attack with large, two handed weapons like staffs, two handed clubs, or support beams. This skill depends 50/50 on strength and stamina.

Two Handed Edged Weapons
Equally important if you fancy the large two handed swords or scythes. Depends 60% on strength and 40% on stamina.

Melee Energy Weapons
This skill is normally used in conjunction with other skills i.e. one handed edged weapons skill, to determine your ability to master weapons that have an additional energy component. The energy components often make the inflicted damage somewhat higher. This skill depends 30% on stamina, 30% on intelligence, 30% on psychic, and 10% on your psychic.

Parry
A very useful skill for melee combat specialists, as it will enable them to prevent incoming attacks from melee and martial arts. The higher the skill, the higher the chance. Depends 50% on strength, 20% on agility, and 30% on sense.

Sneak Attack
The sneak attack is the hidden attack. This skill defines your character's chance of succeeding in attacking from a hidden position (sneaking or invisible). Successfully applying this attack can mean a greatly increased damage inflicted on the victim. The skill depends 60% on agility, 30% intelligence, and 20% sense.

Multiple Melee Weapons
The multiple melee weapons skill is important should you wish to wield more than one melee weapon at a time. There is normally a penalty to your base skill on wielding more than one weapon, and this skill will decrease that penalty. Different weapons will have different criteria in this skill for them to be used along with another weapon. The skill depends 60% on agility, 30% on strength, and 10% on stamina.

Fast Attack
The fast attack is an additional, melee special attack. It lets you add a quick extra blow to your range of attacks. It will not do as much damage as your regular attack, but it's so quick it won't really hinder your normal attack. It can be used both when melee attacking and when having someone close up with melee, wielding a distance weapon. The fast attack skill depends 60% on agility, and 40% on sense.


Source: Official Anarchy Online Page


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