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Nano & Aiding

These skills are the ones who determine your character's proficiency in the running of nano programs and its ability in healing. These skills are important to all professions and breeds, but maybe more to the ones relying heavily on nano and healing.

Matter Metamorphosis
This nano programming skill is used to execute nano programs focusing on changing matter. It depends 80% on intelligence, and 20% on psychic.

Biological Metamorphosis
The nano programs run using this skill will focus on changing the biological processes and structures. These formulas will be used for healing among other things. The skill depends 80% on intelligence, and 20% on psychic.

Psychological Modifications
The psychological modifications skill is used to run programs changing thoughts, feelings, memory, perception, behaviour etc. Some of these programs are limited in pvp interaction for game balancing purposes. The skill depends 80% on intelligence, and 20% on sense.

Matter Creation
This skill is the used to make matter appear from energy, which is the basic functioning of the nano bots. The skill depends 80% on intelligence, and 20% on stamina.

Time and Space Alterations
The time and space alterations skill is used to run programs affecting time and space. The skill depends 80% on intelligence, and 20% on agility.

Sensory Improvement and Modification
This skill is the rather specialized field of improving the senses of the people affected. Often used to improve elusive skills. The skill depends 80% on intelligence, and 20% on strength.

First Aid
A very important skill for all people damaged in battle or accidents. By using a first aid kit you can restore a significant amount of health to the target. Notice, a quite big amount of time must pass before the target can again benefit from first aid. The skill depends 40% on sense, 30% on intelligence, and 30% on agility.

Treatment
A very effective way of regaing health and nano points in between battles. Using portable/field hospitals, the skilled doctor (or any other versed in treatment technology) can recharge a patient to full health in a short amount of time. NB: your patient must sit down during the whole period of treatment. The skill depends 50% on intelligence, 30% on agility, and 20% on sense.




Source: Official Anarchy Online Page


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